Always the first thing I turn off, but surely there are some people out there that actually like it. If you’re one of those people is there a particular reason?

  • Sequentialsilence@lemmy.world
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    5 days ago

    Only for very specific games, and only because I don’t have a high refresh rate monitor.

    If I’m in Forza driving 200 km/h I shouldn’t be able to see the bricks I’m flying past. With my low refresh rate monitor I can, so adding just a hint of motion blur really helps add that flourish of immersion that I can’t get with my setup. But that’s again very specific games and only because I cap out at 60fps.

    • stevestevesteve@lemmy.world
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      5 days ago

      In my experience it’s much more likely to CAUSE frame drops than mask anything in a good way. It sure masks visual detail though

      • BougieBirdie@lemmy.blahaj.zone
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        5 days ago

        I also have the impression that motion blur causes frame drops. Then again, some games do seem to hiccup when turning regardless of if motion blur is enabled.

        Now I’m wondering if it’s causation or just correlation. Intuition suggests that additional post-processing would at the very least exacerbate frame drops even if it doesn’t cause them itself, but I’ve never done a deep dive to find out.

        • Ookami38@sh.itjust.works
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          5 days ago

          In my experience it’s correlation. Motion blur shouldn’t be a particularly expensive operation. Objectively, yes, it will cause some degree of slowdown, just by necessity, but it really does do a decent job of masking those brief FPS hits.

          My rig isn’t the most up-to-date. I’m also extremely sensitive to a lot of the artifacts that come from not having a consistent FPS. Vsync does a decent job of preventing those issues, but the slowdown dropping from 60 to 30 fps is very jarring to me, no matter how brief, and some light motion blur really smooths it out for me. Now, you can ABSOLUTELY overdo it, and that makes it worse. Usually I use the lowest level available, and the slowdown is preferable to overdone motion blur usually.

  • yeehaw@lemmy.ca
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    3 days ago

    In single player games it gives me this sorta intense action feel, and I enjoy it.

  • Xenny@lemmy.world
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    4 days ago

    It depends on the implementation. Properly Implemented motion blur can look rather pleasing. Also with new frame generation tech motion blur really helps smooth out the in between frames I’ve found.

  • EnderMB@lemmy.world
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    5 days ago

    It’s something I give so little of a shit about that this is probably the first time I’ve really thought about it, ever.

    So probably that.

      • EnderMB@lemmy.world
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        3 days ago

        On Lemmy, yeah, probably? A lot of people just seem to be really angry/annoyed at the dumbest shit that doesn’t seem to bother most other people.

  • Queen HawlSera@lemm.ee
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    3 days ago

    It looks cool as fuck, but only if it blends well with the art style.

    Weirdly I think it looks great with Strife: Veteran Edition

  • Contramuffin@lemmy.world
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    5 days ago

    I genuinely don’t understand why people use it. It gives me massive motion sickness and so I figure out very quickly when games have it on by default

  • pogodem0n@lemmy.world
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    3 days ago

    Some games are designed with motion blur in mind. Elden Ring, for example, looks very unpleasant to me in 60 FPS without motion blur. But I disable it when using a mod that unlocks the FPS.

  • Shapillon@lemmy.world
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    5 days ago

    It’s on a case by case basis like the lense flares.

    Do I want a more realistic experience or a more cinematic one?

    Also sometimes it hides some fps drops :p

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      5 days ago

      DoF is hit or miss depending on the game, for me. I turn it off in games that have rather poor context sensitivity for what it blurs, but I’m okay with it in games where it only applies to, like, ADS. The former I hate because there are so many times I’m trying to get a good look at something, and it constantly blurs what I’m looking at because it’s too close, or too far, or the cross hair isn’t exactly on the right pixel, etc.

      Playing MGS5 again recently and it annoys me that I can’t turn DOF off (at least on PS5) because it works the way I dislike.

  • Lojcs@lemm.ee
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    5 days ago

    Motion blur off looks like those high shutter speed fight scenes from the Kingsman movies. Good for a striking action scene but not pleasant to look at in general. Motion blur blends the motion that happen between frames like how anti aliasing blurs stairstepping.

    • stevestevesteve@lemmy.world
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      5 days ago

      Motion blur in film does that, but with video games, in every implementation I’ve seen, you don’t get a blur that works the same way. Movies will generally blur 50% of the motion between frames (a “180 degree shutter”), a smooth blur based on motion alone. Video games generally just blur multiple frames together (sometimes more than two!) leaving all of the distinct images there, just overlayed instead of actually motion blurred. So if something moved from one side of the screen all the way to the other within a single frame, you get double vision of that thing instead of it just being an almost invisible smear across the screen. To do it “right” you basically have to do motion interpolation first, then blur based on that, and if you’re doing motion interpolation you may as well just show the sharp interpolated mid frames.

      On top of that, motion blur tends to be computationally very expensive and you end up getting illegible 30fps instead of smooth 60+.

      • Lojcs@lemm.ee
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        5 days ago

        This is not how motion blur works at all. Is there a specific game you’re taking about? Are you sure this is not monitor ghosting?

        Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.

  • accideath@lemmy.world
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    3 days ago

    I usually turn on a light motion blur in games that I f don’t get above 40-ish fps, because the motion blur masks the stuttering. I prefer no motion blur and stuttering to too much or bad motion blur though. I couldn’t play Horizon Zero Dawn on the PS4 Pro, because the motion blur was really intense, even in performance mode and there was no way to turn it off.

    I really like it when games give you an intensity slider instead of just on or off. Spiderman on the PS4, for example runs at 30fps. It looks like a stuttery mess with motion blur off. With motion blur at the highest setting (which is the default I think), you cannot see a thing when moving. But putting it at ~20% or so masks the stuttering very well without being a complete eyesore.

    I also like object based motion blur a lot, like the Jedi games have. Instead of blurring the camera movement, it only blurs the movement of objects that are actually moving (quickly), which has a nice effect, in my opinion.

    In general though, I prefer having better performance and a clear image, but motion blur is a useable band-aid solution if performance is a limiting factor.

    I have similar opinions to the likes of DLSS, FSR & Co. I vastly prefer running games at native resolution but when my GPU can’t keep up, FSR it is. I‘m not yet convinced of frame generation as an alternative to motion blur to get 30fps feeling a little closer to 60 but I haven’t gotten around to testing that yet either. Im not categorically against it in Games, unlike in movies. Motion smoothing in TVs is a pest.

  • vrighter@discuss.tchncs.de
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    3 days ago

    it makes gameplay, not screenshots feel smoother. Screenshots are not playable, no matter how sharp it might look

  • LANIK2000@lemmy.world
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    3 days ago

    I use it occasionally, in some games it looks better. Particularly games where the camera doesn’t swing around as wildly, meaning NO FPS GAMES! Or any game where you’re manually moving the camera all the time. I have yet to see a FPS where motion blur doesn’t fucking blind me for every split second I move.