I have the sudden urge to try my hand at 3D art.
I’ll make something 3D and post it here hehe.
OOOH I could make us some crusty emotes!
Is blender hard?
The worst thing about learning it is accidentally clicking something before you know how to un-click it. Fucking up a viewport and derailing a fun tutorial sucks ass.
So I had zero expirence in art 2 years ago and I now I spend more time in blender daily now than I sleep. I love blender and will not go back to other cad tools. Because it does everything. Make a mech and bam I can render it in same tool and manifold it for 3d print.
If just trying to 3d model for art and if like me have 0 talent then 3 things I recommend:
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watch a tutorial video on making a human model. It’s not important you know everything as much as seeing all the methods available and tricks. Took me 2 days following it before I moved on to my own stuff.
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watch a 15 min video on booleans. Learning to use that was a game changer for me. I use them all the time now in everything I make.
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now this is the hardest and longest to learn for me; lighting and color. This is the money maker for art. Mastering Shader nodes is currently beyond me but it makes a difference. Don’t forget HDRI and textured materials can go a long way. Blender has a bunch of free ones to play with.
It took about 6 months to get gud. After 2 years, im now going back to projects that I couldn’t handle before and it’s sooo satisfying. Don’t give up! It’s like souls game you just get better.
Thanks, that’s really motivating advice! Makes me want to give it a proper go 👍
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Blender has a reputation for being difficult to learn, but the UI has actually improved a lot these last few years and its much more user friendly.
It’s very fun and rewarding
It’s a little tricky but people learn it all the time. The Blender Guru “donut tutorial” is a good starting point.t
Unfortunately the guy who made it kinda sucks, but I looked around a few months ago and it seems like it still is the best intro.
It turns out that you can be good at explaining how to use Blender and still be bad enough at everything else to think that NFTs are a good idea.
As others have said, learning 3d modeling is kind of a pain in the ass in general, but Blender is so incredibly well documented, and there are so many tutorials out there for it, that I would say that it’s incredibly accessible.
I casually began looking into 3d sculpting a while ago and ended up listening something a pro artist said on this topic. This was him comparing zbrush and blender, mind you, so he wasn’t talking about the medium in general. But he said that while there are some areas where zbrush might be better, blender is at the least perfectly adequate. Biggest advantage of blender is that by virtue of it being free it has the most community resources (tutorials, documentation, forums, etc.). Moreover, the fundamentals of sculpting translate between different software. So he highly recommended blender for newcomers between the two.
It also seemed like you really need something like a graphic tablet if you wanna do it somewhat seriously.
I think it depends on what / how much you want to do with it.
For me, I consider myself to have no particular artistic talent, but I can still entertain myself by making interesting shapes just with box-modeling and the subdivision-surface modifier. Hell, election night I was trashed and making plaid patterns all night in the procedural texture thing they have. That shit was great.
If you wanted to do something like a fully animated 3d character or something, that will obviously be harder, with 3d sculpting and animation being their own whole skill-sets. Also “re-topology” is a thing (if you make a 3d sculpt it’s a wad of triangles that you can’t really use, so you have to re-create the shape on top of the existing shape, but with good topology), and that shit looks miserable to do.
There are loads of blender tutorials on youtube as well, including short and sweet tutorials on how to achieve specific effects / techniques. Keep in mind some of it is tied to annoying “hustle grindset” kinds of content, so it may stink up the algo a little.
It’s really not that bad, it used to be worse. There’s plenty of tutorials, and while Blender is a bit complicated, you don’t need to learn all of it to get good at it.
It is complex, but there are more resources and tutorials than ever today.
Animated shitpost emojis
:mystery-emote:
:sicko-pog:
I can’t wait til 3d dancing beanins
Do it, it’s good
jus make sure the lid is locked before you press the button
blenders ui sucks ass but it’s super powerful and good
once you’re over the initial “how do i interact with this” it’s easier
It’s quite easy to get started (see the generic “donut” tutorial series) but sculpting/modeling is never going to be easy
I found it really hard to learn. I get the basic concepts of 3D models but I don’t know how to make them happen in the UI. Thank god for infinite youtube tutorials on literally any precise topic you can think of
I think Blender’s UI is pretty good these days but there are still some things that are needlessly convoluted. often times you will have to enable some obscure setting to make things work. also stuff changes a lot so older tutorials might be outdated
I’d say 3D art is pretty complicated in general so there’s a lot to learn if you’re just starting out, but it can be very rewarding