Slightly more progress. Was limited to another very short session today. Wife is sick, so I’m having to pick up a fair bit of additional responsibilities in my day. I’m tired.

Good news is with this whole “building” finished out, I think I’ve got the general cosmetic style for this whole factory established.

  • JakenVeina@lemm.eeOP
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    4 days ago

    It looks good!

    I’ve done a giant unified storage HQ before, but with 1.0, Depots kinda supersede that need. Although, in retrospect, I do wish I had done a much smaller central storage HQ, with just high-volume building materials. Stuff like concrete, quartz, steel, and all the belt materials. Stuff that I’ve been having trouble supplying only through only the depot. Hopefully that becomes less of an issue when I get the depot fully upgraded.

    A rail-focused playthrough is still something I need to try, someday.

    • PDFuego@lemmy.world
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      3 days ago

      I designed my warehouse with 2 levels. The lower floor is all stuff that’s part of building recipes so I can do a lap to top up everything I keep on me, and the upper floor is all things like raw materials, ingots & ingredients in other recipes so that I generally don’t have to go upstairs for anything (probably don’t need any of it stored, but once the boxes fill up the extra stuff gets sinked anyway so it doesn’t hurt in the long run). It has a hypertube station that goes to a few key locations in the base, and some of those chain on to other places in turn.

      Honestly I completely forgot about depots. I looked through the MAM early and saw them, thought it sounded like late-game stuff, filed it away for later and never thought about it again. I fell into a cave ages ago with a SAM resource node but I wasn’t prepared to do anything with it. Maybe it’s time to pause building the current projects to go back and set that up.