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This came out a year BEFORE the first F&F movie.
This came out a year BEFORE the first F&F movie.
I JUST rewatched Gone in Sixty Seconds on a whim, on like Thursday, and spotted that it apparently has a 38% critic rating from Rotten Tomatoes. Fuck that noise, that movie is a materpiece of filmography.
Many of the articles from those platforms are useless noise, but I do still occasionally want to read something that’s posted. When that happens, I just F12 and bypass the paywall, or look for the comment that has the article text, from someone else who has already done that.
Quartz Crystal, Silica, and Crystal Oscillators.
Nope, it’s not an illusion. Taller machines on the top floor means a bigger gap between floors, which means a different angle.
And no, the build is done except for cosmetic detailing.
Nah, they’ve announced recently it’ll be later in the year. But still should be this year.
TBF, it’s definitely not a streak. I’ve skipped a fair few days, recently. But I just keep the number going cause… who’s gonna stop me?
I’m gonna hazard a guess, just cause I’m curious, that you’re coming from JavaScript.
Regardless, the answer’s basically the same across all similar languages where this question makes sense. That is, languages that are largely, if not completely, object-oriented, where memory is managed for you.
Bottom line, object allocation is VERY expensive. Generally, objects are allocated on a heap, so the allocation process itself, in its most basic form, involves walking some portion of a linked list to find an available heap block, updating a header or other info block to track that the block is now in use, maybe sub-dividing the block to avoid wasting space, any making any updates that might be necessary to nodes of the linked list that we traversed.
THEN, we have to run similar operations later for de-allocation. And if we’re talking about a memory-managed language, well, that means running a garbage collector algorithm, periodically, that needs to somehow inspect blocks that are in use to see if they’re still in use, or can be automatically de-allocated. The most common garbage-collector I know of involves tagging all references within other objects, so that the GC can start at the “root” objects and walk the entire tree of references within references, in order to find any that are orphaned, and identify them as collectable.
My bread and butter is C#, so let’s look at an actual example.
public class MyMutableObject
{
public required ulong Id { get; set; }
public required string Name { get; set; }
}
public record MyImmutableObject
{
public required ulong Id { get; init; }
public required string Name { get; init; }
}
_immutableInstance = new()
{
Id = 1,
Name = "First"
};
_mutableInstance = new()
{
Id = 1,
Name = "First"
};
[Benchmark(Baseline = true)]
public MyMutableObject MutableEdit()
{
_mutableInstance.Name = "Second";
return _mutableInstance;
}
[Benchmark]
public MyImmutableObject ImmutableEdit()
=> _immutableInstance with
{
Name = "Second"
};
Method | Mean | Error | StdDev | Ratio | RatioSD | Gen0 | Allocated | Alloc Ratio |
---|---|---|---|---|---|---|---|---|
MutableEdit | 1.080 ns | 0.0876 ns | 0.1439 ns | 1.02 | 0.19 | - | - | NA |
ImmutableEdit | 8.282 ns | 0.2287 ns | 0.3353 ns | 7.79 | 1.03 | 0.0076 | 32 B | NA |
Even for the most basic edit operation, immutable copying is slower by more than 7 times, and (obviously) allocates more memory, which translates to more cost to be spent on garbage collection later.
Let’s scale it up to a slightly-more realistic immutable data structure.
public class MyMutableParentObject
{
public required ulong Id { get; set; }
public required string Name { get; set; }
public required MyMutableChildObject Child { get; set; }
}
public class MyMutableChildObject
{
public required ulong Id { get; set; }
public required string Name { get; set; }
public required MyMutableGrandchildObject FirstGrandchild { get; set; }
public required MyMutableGrandchildObject SecondGrandchild { get; set; }
public required MyMutableGrandchildObject ThirdGrandchild { get; set; }
}
public class MyMutableGrandchildObject
{
public required ulong Id { get; set; }
public required string Name { get; set; }
}
public record MyImmutableParentObject
{
public required ulong Id { get; set; }
public required string Name { get; set; }
public required MyImmutableChildObject Child { get; set; }
}
public record MyImmutableChildObject
{
public required ulong Id { get; set; }
public required string Name { get; set; }
public required MyImmutableGrandchildObject FirstGrandchild { get; set; }
public required MyImmutableGrandchildObject SecondGrandchild { get; set; }
public required MyImmutableGrandchildObject ThirdGrandchild { get; set; }
}
public record MyImmutableGrandchildObject
{
public required ulong Id { get; set; }
public required string Name { get; set; }
}
_immutableTree = new()
{
Id = 1,
Name = "Parent",
Child = new()
{
Id = 2,
Name = "Child",
FirstGrandchild = new()
{
Id = 3,
Name = "First Grandchild"
},
SecondGrandchild = new()
{
Id = 4,
Name = "Second Grandchild"
},
ThirdGrandchild = new()
{
Id = 5,
Name = "Third Grandchild"
},
}
};
_mutableTree = new()
{
Id = 1,
Name = "Parent",
Child = new()
{
Id = 2,
Name = "Child",
FirstGrandchild = new()
{
Id = 3,
Name = "First Grandchild"
},
SecondGrandchild = new()
{
Id = 4,
Name = "Second Grandchild"
},
ThirdGrandchild = new()
{
Id = 5,
Name = "Third Grandchild"
},
}
};
[Benchmark(Baseline = true)]
public MyMutableParentObject MutableEdit()
{
_mutableTree.Child.SecondGrandchild.Name = "Second Grandchild Edited";
return _mutableTree;
}
[Benchmark]
public MyImmutableParentObject ImmutableEdit()
=> _immutableTree with
{
Child = _immutableTree.Child with
{
SecondGrandchild = _immutableTree.Child.SecondGrandchild with
{
Name = "Second Grandchild Edited"
}
}
};
Method | Mean | Error | StdDev | Ratio | RatioSD | Gen0 | Allocated | Alloc Ratio |
---|---|---|---|---|---|---|---|---|
MutableEdit | 1.129 ns | 0.0840 ns | 0.0825 ns | 1.00 | 0.10 | - | - | NA |
ImmutableEdit | 32.685 ns | 0.8503 ns | 2.4534 ns | 29.09 | 2.95 | 0.0306 | 128 B | NA |
Not only is performance worse, but it drops off exponentially, as you scale out the size of your immutable structures.
Now, all this being said, I myself use the immutable object pattern FREQUENTLY, in both C# and JavaScript. There’s a lot of problems you encounter in business logic that it solves really well, and it’s basically the ideal type of data structure for use in reactive programming, which is extremely effective for building GUIs. In other words, I use immutable objects a ton when I’m building out the business layer of a UI, where data is king. If I were writing code within any of the frameworks I use to BUILD those UIs (.NET, WPF, ReactiveExtensions) you can bet I’d be using immutable objects way more sparingly.
Anyone else in the “I didn’t like the halftime show because it was completely unintelligible” camp? Seriously, I couldn’t understand one single word he was saying. Was everyone else just using captions?
Yeah, that’s about 95% a filter cap. Hoghly likely you don’t need one if you’re gonna make your own cables, with short runs.
Can’t really tell what’s going on from just this image. Is there only one lead coming off of the device? Is it just sticking out of the braid, or is it fully-uncovered?
My initial guess would be it’s a high-frequency filter capacitor.
Okay. I remember that plot point, vaguely, but I don’t recall it being about the DPRK, specifically. Maybe I just missed it.
I definitely don’t recall the DPRK being mentioned at all in Squid Game season 1.
For Canada, unfortunately no. Unless Microcenter is available up there, that’s my go-to these days. You could maybe try them out online, I dunno if they’d ship to you.
Immediately grabs the apple she dropped
Yeah, this tracks.
Newegg lost all credibility with me years ago.
It’s one of the old tweets by Marko Elez, the 25-year-old that recently resigned from Elon Musk’s team at the USDS, after said tweets surfaced. He has since been re-hired.
According to Musk’s plan, he would be one of two people given full access to all of the financial IT systems at the US Treasury, and probably all the other agencies they plan to come after in the future.
If it’s $5/mo or less, I might consider it, just like any streaming service. Otherwise, it’s just way-shittier cable.
I was gonna be like “bring it on” but on second thought “Nah.” If the world’s gonna end, I want there to be no fucking doubt that we brought it on ourselves. The shitstains that are destroying the planet shouldn’t get off that easily.
I can’t remember if this was a real line from the show, but boy does it fit.