Maybe modify hexblade or something to turn ranged spells into melee spells and make damage less consistent but slightly larger - that could be fun. Or you don’t even really need a damage debuff because being melee only would be a big disadvantage. Maybe melee-optional, but there’s a greater payoff in terms of damage if you melee cast a ranged spell…
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When you sometimes have to shout “I CAST FIST!”![emoji arthur-punch arthur-punch](https://www.hexbear.net/pictrs/image/0a4e4107-0b2b-4444-93e0-46af0e27d62c.png)
Big Mashle: Magic and Muscles vibes
Better than axesaw
There’s a decent half-caster homebrew class called magi that would work for that, if your DM is accommodating.
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Maybe modify hexblade or something to turn ranged spells into melee spells and make damage less consistent but slightly larger - that could be fun. Or you don’t even really need a damage debuff because being melee only would be a big disadvantage. Maybe melee-optional, but there’s a greater payoff in terms of damage if you melee cast a ranged spell…
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