Because it’s chefs-kiss

It makes me dare to dream. bloomer

  • Cowbee [he/him, they/them]@hexbear.net
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    4 months ago

    That tagline has spawned numerous speculative daydreams for me, and inspired me to think about what normal things like Video Games would look like in a future Socialist society where resource efficiency is prized over graphical fidelity. Games like Caves of Qud, Celeste, etc. Would definitely pop off, same with Dwarf Fortress. Emulators would be big, too.

    I wonder what games are commune certified? Could be a recurring review style honestly

      • Cowbee [he/him, they/them]@hexbear.net
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        4 months ago

        New game to check out, thanks!

        Personally, I love games that squeeze the absolute most out of as little storage and resources as possible, like Crosscode and Pseudoregalia. Retro happens to be a fantastic fit for that kind of stuff.

        Animal Well blows my mind, even if it isn’t my favorite game overall. Same with Cave Story, using older NES and SNES styles can save tons of space but with modern game design.

    • Moss [they/them]@hexbear.net
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      4 months ago

      I’m sure there will still be big-budget, high graphics games, but honestly, does (home console) gaming tech even need to improve much more? It feels like we’ve almost reached photorealism in the current gen. Like, I thought Red Dead 2 looked amazing, and that was on the PS4 6 years ago. Many game environments can pass for real-life photos. I feel like if character models were made more realistic, then we would hit a ceiling on how much more graphics can improve.

      I don’t know shit about game development, I’m sure there’s plenty more advancements to be made in stuff like physics engines but graphically it seems like we can’t, or at least don’t need to, improve. The jump from last gen to this one seems like it has the most diminishing returns of any gaming generation

      • 4am@lemm.ee
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        4 months ago

        Graphically? No. PS5 tried to make a big push in audio systems, with some crazy high number of audio channels and each with realtime spacial processing. Not sure how mindblowing it ended up being, as I haven’t really seen it mentioned much. The other big feature was streaming textures and other objects directly from storage through to VRAM without going through the CPU, which freed it up for other loading operations. Current-Gen CPUs and GPUs introduced similar features though, and PCs caught up quickly with this (Resizable BAR)

    • Ithorian [comrade/them]@hexbear.net
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      4 months ago

      Idk I really really like my shiny graphics. I think “AAA” games will get made, they’ll just take a year or so longer in development as crunch will be a thing if the past.