Me again!

Using Discord while playing Hunt Showdown and if I alt+tab away from the game into Discord to volume adjust, unmute myself or someone else, the left clicks are going to the game and causing some not so great misfires. Anyway to prevent the left click from propagating into the game window?

Using KDE + Wayland and Discord Flatpak if that effects it at all.

  • smpl@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    11
    ·
    10 months ago

    You should submit a bug report to your distro. If the window in focus doesn’t grab the pointer, that should be a bug.

      • visor841@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        10 months ago

        I’m in a similar boat. I’ve got a bunch of small Wayland niggles, but I’m waiting to investigate them until after I switch to Tumbleweed when it gets Plasma 6 (I’m currently on Kubuntu).

        • million@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          2
          ·
          10 months ago

          Really enjoying Tumbleweed so far. The extra testing cycle they do versus Arch has a measurable effect on stability and need to fiddle with things after a routine system upgrade.

  • imecth@fedia.io
    link
    fedilink
    arrow-up
    6
    ·
    10 months ago

    As a fix, you can run the game through gamescope which should sandbox the game.

      • Fisch@lemmy.ml
        link
        fedilink
        English
        arrow-up
        7
        ·
        10 months ago

        I thought that stuff like this couldn’t happen on Wayland by design but maybe that’s only true for keyboard inputs. Unfortunately, I have no idea how to help you but I hope that this information was at least useful to someone who knows more than me.

        • Max-P@lemmy.max-p.me
          link
          fedilink
          English
          arrow-up
          8
          ·
          10 months ago

          I would guess both the game and discord are xwayland and since it all happens on that side that happens.

          Seems like a similar thing to the xeyes trick to check if an app is really running on native Wayland: if the eyes don’t move, mouse events aren’t going to an xwayland client.

          • million@lemmy.worldOP
            link
            fedilink
            English
            arrow-up
            2
            ·
            10 months ago

            The game is under Steam proton, so I would expect that to use Wayland; unless all that stuff is XWayland?

            • Max-P@lemmy.max-p.me
              link
              fedilink
              English
              arrow-up
              3
              ·
              10 months ago

              It’s all xwayland. Wayland support in Wine/Proton is barely usable yet. Even Valve’s gamescope, although a Wayland compositor/client, still only exposes xwayland by default.

        • HouseWolf@lemm.ee
          link
          fedilink
          English
          arrow-up
          7
          ·
          10 months ago

          It’s an issue even on Windows, Some games just like to hog your mouse inputs even when you tab out of the program. Worse is a few games I’ve played that locked my mouse to the middle of the screen when I alt tabbed so I couldn’t click on anything!

      • Dr Jekell@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Yep and in game menu.

        I had the same issue when playing Minecraft until I realized that I had to go into a menu so the game would unlock the mouse &/or keyboard.