- cross-posted to:
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- cross-posted to:
- [email protected]
Easily the best FAQ I’ve ever seen. It takes a lot of courage for a company to be this honest with fans. Just a lot of honest questions that people have ACTUALLY been asking.
Q: Why don’t you just sell things people want?
Q :Does this mean the game will be monetized more moving forward?
Q: Why hasn’t Riot Leadership helped LoR succeed?
Q: Why don’t you just kill LoR?
Really refreshing transparency compared to what we’ve been seeing from Riot.
This always comes up in these card games, what’s so great about draft modes? I don’t play card games myself but I’ve tried getting into them in the past and this is always a point of conversation and I don’t really understand why.
It depends on the implementation, but typically, everyone sits down at the table as equals. No advantages are brought in from collections, unlike constructed formats.
Building a deck is also a separate skill to piloting one. Especially when there is a timer involved, it can be a frantic, fun challenge to draft correctly.
Finally–and perhaps most importantly to me–it takes a long time for draft sets to get “solved” by meta-gaming. There are so many moving parts in new sets that you have to play the game to find out what works. And even if a set does get solved, you’re still having to work with limited options and need a good plan B or plan C.