I wonder how well the marketing exclusivity is working for them. I’ve come across more than one person that thought Metaphor: ReFantazio wasn’t on PlayStation because of it.
Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
I wonder how well the marketing exclusivity is working for them. I’ve come across more than one person that thought Metaphor: ReFantazio wasn’t on PlayStation because of it.
Don’t mind me, I’ll be sitting here waiting patiently for my Destiny of an Emperor remake.
Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.
I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).
Especially considering last I checked, Porsche isn’t pushing a line of space ships.
Post-Meiji is an interesting time period. I don’t know how much media with Western localization there is in this setting. Even The Last Samurai was early Meiji.
Big, chunky logos are part of this specific vibe, though I can understand why it’s a turn-off (with a couple of the fictional ones being out of focus).
AHHH this raises so many questions. So ready for this.
It’s a meme at this point.
“Turn based RPGs are dead!”
points at, well, everywhere
“No, I meant turn based JRPGs”
points at Like a Dragon, Persona, Metaphor
“No, I meant turn based JRPGs developed by Square”
points at Bravely Default, Dragon Quest, countless remasters/remakes
“No, I want AAA mainline Final Fantasy to be turn based!”
🤷♀️
I don’t think these people will ever be happy, even if Sakaguchi came back to Square and brought the whole gang back with him.
They are also on Bluesky. GDL’s a great follow if you’re interested in Japanese gaming trends.
I personally don’t think the monsters add much to the game. While I haven’t tried it, the “safe” mode seems like a fine way to play it. There is some atmospheric horror similar to Subnautica’s, too.
That said, SOMA is Existential Horror: The Game, and removing the monsters isn’t going to change that. So I’d tread carefully if you can’t handle horror.
Congrats to them for being successful enough with the original to be able to work on this. Haven’t tried it yet, but it’s up there with Cosmic Star Heroine, Crosscode, and the rest of the indies I hear about a lot.
Yeah, I didn’t know Xenogears still had that kind of following in Japan.
Been considering jumping back into this one. I absolutely hate it when loot-oriented RPGs make it easy to find gear with level requirements, and boy did Everspace 2 ever do that. I was finding stuff level +5 or higher. The inventory system made it even worse.
I don’t know if there’s a mod now or a change that eased up on this, but it was enough to push me out of the game when I tried it earlier in the year.
I played the demo a couple months ago and have only played a few hours since release (the save carried over), but so far this is in the running to be my personal game of the year. I’ve discovered a love for these repetitive problem-solvers like Papers Please and Hardspace: Shipbreaker, and this has been absolutely brilliant so far, with a very solid plot hook and a mature, wacky, occasionally gross vibe that totally fits the setting.
It’s quite difficult, and the gameplay loop is clearly intended to be meta-progression driven, with player knowledge of how to repair the ships being the major factor. Hopefully it doesn’t fall apart once I’ve “solved” it, and also would be nice if the story holds up. It’s damn interesting. It’d be great too if this turned out to be as replayable as something like Papers Please, where a year from now I drop into the game from time to time to do some repairs.
Edit: Now that I’m in the late game, I’ve unfortunately discovered a couple of bugs that make things more difficult than they should be (or even impossible in one particular case). I’d say wait for a patch for this one at this point.
I’m thinking the online component isn’t going to going to be full-blown MMO, would be ambitious for this developer.
I like the concepts here, but it always comes down to execution and scope for space-based games.
I still distinctly remember the first time I used a bedroll in Divinity: Original Sin 2 and knew immediately it’d be impossible for me to ever go back to the first one.
I enjoyed the original D:OS a lot more later once I had more chances for XP. Both D:OS games are brutal about punishing you for trying encounters while underleveled, to the point where I didn’t feel like I had much flexibility. That’s tough when freedom to roam and not worry about skipping things–or saving them for replays–is one of the things I most like about Western RPGs. I wasn’t a fan of spending a ton of time in town early on, too, for that reason. Was itching to get to the combat again and I just kept getting stomped. So yeah, okay, I’ll go chat everyone up for every last bit of experience.
For historical perspective developed in parallel with Half-Life 2, Medal of Honor: Allied Assault is worth a look. With Call of Duty being the revenue juggernaut it is now, I think we sometimes forget how it started. Allied Assault is a landmark game that’s an ancestor in CoD’s lineage.
On the other end of the timeline, the founders of the studio that developed the original Call of Duty went on to make Titanfall. Titanfall 2 has an excellent single-player campaign that holds up very well.
It wasn’t for me, but I’ve heard that some people like Noita, which is built around granular physics interactions.
Oxygen Not Included was more my speed, but that’s more about complex, larger systems (like fluid dynamics and heat) than collision.
This is me with current books and music. For books, common styles of prose or an abundance of certain tropes used now simply don’t hit with me, and I’ve even gone back to mid-to-late 20th century books recently to try to avoid all that.
I’d say the best way to try to broaden your taste is to make sure you’re touching on the hits in different genres, and–if you can handle dated gameplay and visuals–to go back and try games from previous generations as well.
I don’t know what it is with Japanese devs and arbitrary multiplayer decisions. The way Capcom handles Monster Hunter’s multiplayer continues to baffle me.
From a PC gaming perspective, it feels like Western developers decided to just give players multiple options to play together all the way back in the 1990’s. This sort of thing always feels badly regressive to me.