• mint@beehaw.org
    link
    fedilink
    English
    arrow-up
    109
    ·
    1 year ago

    i want shorter games with worse graphics made by people who are paid more to work less and i’m not kidding

    • Storksforlegs@beehaw.org
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      1 year ago

      Same. Be cool if there was some kind of “ethically made, fair hours and wages for workers” seal of approval for games.

      • sarsaparilyptus@beehaw.org
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        We already have that, it’s called FOSS.

        Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.

        • rejoyce@infosec.pub
          link
          fedilink
          English
          arrow-up
          6
          ·
          1 year ago

          I don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')

          • TheSaneWriter@vlemmy.net
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Yeah, honestly the F is the biggest reason I’m not hardline into FOSS. As a socialist I’m well aware of the benefits of decommodification, and I strongly believe in open sourcing software, but we live in a capitalist world and people are often stingy with donations. It’s part of the reason why I wouldn’t mind a subscription fee for using my instance, paying my admin enough to keep the server on and to compensate them for the labor they do feels reasonable to me.

    • alwaysconfused@lemmy.ca
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      1 year ago

      After playing Battlefield 3 and feeling an indescribable emptyness for AAA games, I turned to indie developers. The desire for more profits can really suck the uniqueness and character from a game when it’s designed for accessibility to as many people as possible.

      Bonus points if the game supports modding. It’s a great way to extend the life of a game as well. Some of my first online gaming memories are from Quake and it’s modding scene. Even Sven Co-op is still developing their mod for Half-Life to this very year.

      Games like that seem to have a bit more passion behind it which gives it a bit more charm. It’s been a bit sad watching old titles milked dry throughout the years in the name of the mighty dollar. Unfortunately the struggle now is finding those gems in a sea of mediocrity as gaming became more mainstream.

      • MRPP@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        5
        ·
        1 year ago

        I mean, look at Silica and compare it COD or Battlefield. Smaller indie project, supported by a bigger publisher and filled with heart. It looks like a dream game from when I was a kid.

        Battlezone meets Starcraft.

        • alwaysconfused@lemmy.ca
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          1 year ago

          I’m not really up for adding more games to my library currently, and my gameplay preference has changes to co-op games over the years.

          I did check out Silica and it reminds me of Natural Selection. An old mod for Half-Life which combined FPS and RTS. Really interesting to see old ideas still given new life and just another reason why I think games which allow modding is so great.

      • bigpphaver@lemmy.fmhy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Sometimes I will just go through the Steam Discovery Queue for like half an hour, it does a pretty good job if you properly give steam your opinion on the games.