Cyberpunk is a fun game, but for me it is very shallow and I don’t like Johnny Silverhand, every second where he is on screen is pure annoyance. And yes, I know that he is supposed to be like that, but for me it just killed the fun.
I finished maybe 25% and then just stopped playing.
I played the whole game a few days after the release. I like Johnny, and the other characters, but boy isn’t that game shallow. The only reason I finished the game is because I really enjoyed the dialogues and VA, and that it was a game that didn’t overstay its welcome. I think I finished the main story at max level and it took me less than 30h. But I couldn’t be bothered with most side quests or exploring the world, as it just fell hollow, a pretty shell.
My biggest gripes with the game:
I felt that the starting portion of the game was majorly wasted. You pick a background, but it takes 1 hour to go over it and it doesn’t matter at all for the whole rest of the game, basically. Also, they want you to empathize with your pal at the beginning but you have 10 minutes to get to know him before being thrust into a suicide mission where he dies and you get stuck with a dead lunatic in your head.
The skill system was as shallow and uninteresting and unimaginative as it could have been. A lot of perks were like “you get +1,6% to X”. It was so boring… I heard they improved this, I haven’t checked it yet, but my hopes are definitely not up.
The only decision you have to make in the game that can actually change the ending is literally at the end of the game, and the game even tells you it’s time to make said decision, and it auto-saves for you. Talk about hand-holding and being afraid of letting the player make real choices. For a supposed RPG, that was a massive letdown.
No single side-quest in the game (at least the more important/interesting ones) have more than binary conclusions. Either succeed or fail, that’s it. And they can’t even be done in different ways, you have only a single way to complete them.
Modding yourself was also super shallow, and mostly unnecessary. You could just boost hacking and memory capacity and it was absolutely broken. The game itself was super easy and not at all challenging, again afraid of causing friction with the player.
I don’t agree about the shallowness of the game. The Devs put incredible attention to details and the game offers a lot of context through shards, quests little snippets, dialogues, that are just unraveling the whole story.
And I don’t know for you but I can’t shake the feeling that today’s USA resembles more and more the dystopian reality of Night City. The whole corpo takeover of the government, the mass layoffs due to the rise of AI, the homelessness crisis, etc.
You will unravel more of Johnny’s history which explains to some extent why he is such a douchebag. You know like in real life, even the biggest douchebags have something good in them and life has turned them into one.
Many mechanics have absolutely no depth to them. For example the apartments - no customization, not even a dialog line or animation from the clerk when you buy them.
They did put quite a bit of work into shards etc., but I’m not interested in those. I want the world to feel alive, like they promised, and it doesn’t.
And this argument is petty. What if they have added the choice to buy your furniture and redecorate it, would that make the game perfect for you?
I play this game and think fuck someone put so much attention to details it is almost unreal. Because you can’t deny there are a lot of details and someone there were thinking how to do certain things and creating such a game I can imagine is extremely challenging and time consuming.
Oh and by the way, can you point me to a single action rpg game that allows you to redecorate your place? You know you are able to buy different places and they all look different and unique.
It’s not petty to expect depth when depth is promised, but even shallow depth would have been enough. I’d have been happy with a voiceline by the clerk who sold me the apartment. I’d have expected an animation, but a voiceline would already make it feel alive. But there’s not even that! You press the button and own the new apartment, and that’s it.
That’s not “alive”, that’s deader than the average game from 2005.
Oh and by the way, can you point me to a single action rpg game that allows you to redecorate your place?
Fallout 4? Fallout 76? Starfield?
You might notice I didn’t say “Cyberpunk 2077 is shit because I can’t redecorate my apartment”, but it’s ridiculous to act like NO GAME EVER has allowed you to do that. Bethesda games have allowed you to do that, even though they are shit.
You will unravel more of Johnny’s history which explains to some extent why he is such a douchebag. You know like in real life, even the biggest douchebags have something good in them and life has turned them into one.
Yeah, I had my fair share of douchebag interactions in real life, none of them were positive in any way, and I don’t want to play a douchebag (thats why I stopped playing Witcher 3) nor want I help a douchebag. And for sure I have no intention of giving a douchebag some redemption arc.
Nobody has to be a douchebag, it is always a choice someone willingly makes and sorry but I have the scars on my body and soul to show that nothing in them can ever by good, if they had good in them they would not be douchebags.
You know things are never black and white. There are always shades of gray.
Are you one of the good guys, were you always good and do you think you have never been acting like a douchebag even in your teenage years? Think about it.
Just because you don’t like a certain game, doesn’t make that game shallow. In Cyberpunk they show the human nature like an onion with lots of layers, some are good some not so much, exactly like human beings. And that creates depth of the characters. Then you have a huge city with lots of details, historical context, shards, etc.
I understand that you don’t like the game, but objectively speaking that doesn’t change the fact that this game is anything but shallow.
No, I am not a perfect creature that is always good, I am human after all, but it is a huge difference between making errors or overreacting on stress situations and a egomaniac and narcissistic sociopath at the level of Johnny Silverhand.
Oh, and he is a damn mind raping parasite, holding the player character hostage, but I am sure having that in your head gives depths to the character too.
Yeah maybe he will be a great mind parasite at the end, I don’t know because I have no reason to dig through hours of shit to find a tiny golden Johnny core.
That is not what I see as fun .
Cyberpunk is a fun game, but for me it is very shallow and I don’t like Johnny Silverhand, every second where he is on screen is pure annoyance. And yes, I know that he is supposed to be like that, but for me it just killed the fun.
I finished maybe 25% and then just stopped playing.
I played the whole game a few days after the release. I like Johnny, and the other characters, but boy isn’t that game shallow. The only reason I finished the game is because I really enjoyed the dialogues and VA, and that it was a game that didn’t overstay its welcome. I think I finished the main story at max level and it took me less than 30h. But I couldn’t be bothered with most side quests or exploring the world, as it just fell hollow, a pretty shell.
My biggest gripes with the game:
I don’t agree about the shallowness of the game. The Devs put incredible attention to details and the game offers a lot of context through shards, quests little snippets, dialogues, that are just unraveling the whole story.
And I don’t know for you but I can’t shake the feeling that today’s USA resembles more and more the dystopian reality of Night City. The whole corpo takeover of the government, the mass layoffs due to the rise of AI, the homelessness crisis, etc.
You will unravel more of Johnny’s history which explains to some extent why he is such a douchebag. You know like in real life, even the biggest douchebags have something good in them and life has turned them into one.
Many mechanics have absolutely no depth to them. For example the apartments - no customization, not even a dialog line or animation from the clerk when you buy them.
They did put quite a bit of work into shards etc., but I’m not interested in those. I want the world to feel alive, like they promised, and it doesn’t.
And this argument is petty. What if they have added the choice to buy your furniture and redecorate it, would that make the game perfect for you?
I play this game and think fuck someone put so much attention to details it is almost unreal. Because you can’t deny there are a lot of details and someone there were thinking how to do certain things and creating such a game I can imagine is extremely challenging and time consuming.
Oh and by the way, can you point me to a single action rpg game that allows you to redecorate your place? You know you are able to buy different places and they all look different and unique.
It’s not petty to expect depth when depth is promised, but even shallow depth would have been enough. I’d have been happy with a voiceline by the clerk who sold me the apartment. I’d have expected an animation, but a voiceline would already make it feel alive. But there’s not even that! You press the button and own the new apartment, and that’s it.
That’s not “alive”, that’s deader than the average game from 2005.
Fallout 4? Fallout 76? Starfield?
You might notice I didn’t say “Cyberpunk 2077 is shit because I can’t redecorate my apartment”, but it’s ridiculous to act like NO GAME EVER has allowed you to do that. Bethesda games have allowed you to do that, even though they are shit.
Yeah, I had my fair share of douchebag interactions in real life, none of them were positive in any way, and I don’t want to play a douchebag (thats why I stopped playing Witcher 3) nor want I help a douchebag. And for sure I have no intention of giving a douchebag some redemption arc. Nobody has to be a douchebag, it is always a choice someone willingly makes and sorry but I have the scars on my body and soul to show that nothing in them can ever by good, if they had good in them they would not be douchebags.
You know things are never black and white. There are always shades of gray.
Are you one of the good guys, were you always good and do you think you have never been acting like a douchebag even in your teenage years? Think about it.
Just because you don’t like a certain game, doesn’t make that game shallow. In Cyberpunk they show the human nature like an onion with lots of layers, some are good some not so much, exactly like human beings. And that creates depth of the characters. Then you have a huge city with lots of details, historical context, shards, etc.
I understand that you don’t like the game, but objectively speaking that doesn’t change the fact that this game is anything but shallow.
No, I am not a perfect creature that is always good, I am human after all, but it is a huge difference between making errors or overreacting on stress situations and a egomaniac and narcissistic sociopath at the level of Johnny Silverhand. Oh, and he is a damn mind raping parasite, holding the player character hostage, but I am sure having that in your head gives depths to the character too.
Yeah maybe he will be a great mind parasite at the end, I don’t know because I have no reason to dig through hours of shit to find a tiny golden Johnny core. That is not what I see as fun .
He is annoying, but you do get used to it and he changes over the course of the story. At the end of the dlc, he is very different.
Also doing some gigs and side jobs makes you appreciate him more too.
Oh, at the end of the DLC? No, sorry but I will not buy a DLC for a game that I don’t even want to play the base version from.