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Cake day: June 24th, 2024

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  • Cyberpunk is a great game, it has a great story that is marvelous told. That is the games biggest strength and one of its biggest limitations too. Heavy story driven games like cyberpunk don’t mix very good with a open world with its many detractions and side quests. If a game has a strong story that will capture the player, making side quests and open world design a burden, or into something that gets ignored.

    Logically viewed everything that V would do after having Jonny implanted in his/her brain should be laser focused on the task to learn more about it and to find a cure or solution. There should be no driving around and playing mommy or daddy for some freaked out cabs or other side quests. Yes, doing side quests could be explained as a way to get resources for the main tasks, but as those side quests are completely optional there is nothing really backing that explanation up.

    So you either have to ignore a life threatening condition to play side quests or ignore that huge part of the game and fixate on the main quest.

    Cyberpunk has no real “sandbox” moment because the open world really only opens up after you get the world largest cyber brain virus implanted deeply.


  • There is so much to do and to see in the game, I have so many hours in and still find new stuff that I had not seen before.

    25h is barely the main quest and there is so much else to see and do then the main quest. Faction quests, side quests, radiant quests, base building, ship building, new game plus, DLC, mods.

    Starfield is packed full with stuff to discover, people just have to be open for the game. Yes it has lots of flaws, the awful temple puzzle was the first thing that I changed with mods, and yes the loading screens are not great. I can forgive the game it’s flaws, maybe because I never over hyped it as so much other did.

    I am playing Bethesda games for over 20 years now, since Morrowind, and I have a very good idea what to expect from a Bethesda game and where the strength and limitations of the engine are. Due to this I never expected to be able to do atmospheric flights or to travel over huge parts of the planet in one go, or to have huge interplanetary or interstellar areas. The engine is not made for that kind of things, not at all, so I never expected the game to have those features and so my expectations for the game were very similar to the delivered product.












  • Oh no, I never said that they are only separable by time but that one is the predecessor or root of the other and that religions can spawn new cults of their own.

    It can’t only be time that transforms the one into the other, because otherwise we would have 100th of religions right now from all the sects and cults that have existed in the past.


  • Not if “believe” from the followers is some kind of cosmic energy that powers the gods or defines their hierarchy, a pandimensional twitter subscription counter of sorts. In that case the last thing you want is to prove your existence as a god, because as soon as your existence is proven all believe will pop out of existence and will be replaced with knowledge of the existence.

    Believe is only possible when the thing to believe in is vague and unknowable, you can’t by definition ever believe in the existence of anything that you are sure of.


  • Magiilaro@feddit.orgtoShowerthoughts@lemmy.worldxxx
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    17 days ago

    At least both Christianity and Islamic religions started as cults and became religions. Christianity was even a sect of people believing in the coming of the end times, that’s what the revelation in the new testament is for.

    A sect or a cult is always the root of any new religion and often new sects or cults are the offspring of an older religion. Religion, cults and sects are as concepts interconnected.