• large_goblin [he/him, comrade/them]@hexbear.net
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      17 hours ago

      I’ve only ever played the game on a sober run, Harry seemed to spend most of the game suffering from the cumulative hangover of five back to back benders and I couldn’t imagine wanting to make that worse .

      ending info

      The cops in the end seemed genuinely surprised and had to break through their disbelief that Harry could actually be sober for a whole week.

      • WasteTime [none/use name]@hexbear.net
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        17 hours ago

        Cool. I still have to play this game as a communist, and I wanted to make a character who is strictly anti intoxicating substances, ultra nerdy, anti idealism and anti authority. So, low on skills like “authority”, “espirit de corps”, “inland empire”, “shivers”, and of course “electrochemistry”.

        About his signature skill, I was thinking about “rethoric” for this case. What do you all think?

        • bbnh69420 [she/her, they/them]@hexbear.net
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          17 hours ago

          Perfect strat. Be prepared to take physical and dextrous Ls while reading hella lore. EDC, shivers, and inland empire can provide some of the best dialogue in the game, but this is a solid first time playthrough that should get you into the head of the main character.

          • WasteTime [none/use name]@hexbear.net
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            3 hours ago

            Yeah, in my last play I had a lot of fun with high scores on inland empire, shivers and elecrochem, he was insane. The guy obviously became an ultraliberal.