Crossposted from here
I created Wabi-Sabi Structures, Unwrecked Ships, Revamped Shipwrecks, and Pale Formations. I’ve been developing mods as a hobby since July 2022, and playing Minecraft consistently since 2012. Ask me anything!
Crossposted from here
I created Wabi-Sabi Structures, Unwrecked Ships, Revamped Shipwrecks, and Pale Formations. I’ve been developing mods as a hobby since July 2022, and playing Minecraft consistently since 2012. Ask me anything!
There’s so many, it’s hard to list! I think I’ll break it into categories…
Overall game changing mechanics: Simple Voice Chat
Reason: This mod shook up how I play Minecraft more than any other. It is a totally different multiplayer experience, and I struggle to play on servers that don’t use it!
Visuals: Distant Horizons
Reason: Completely changes the scale of the Minecraft world and makes coordinates a thing of the past. It’s humbling to be able to see your entire world at once.
Difficulty: True Darkness
Reason: Not being able to see in complete darkness makes caving and nighttime challenging and terrifying! Combined well with a mod that illuminates the area around you when you’re holding a torch.
World Generation: Continents
Reason: This may be an unpopular pick, but it makes each world feel so much more unique. Oceans in vanilla are pockets of water surrounded by land. This is the opposite of that!
Structures: Recurrent Complex
Reason: I think this is what got me into designing structures in the first place. Some of the options it gives developers are still superior to the official tools, a decade later!
As for my own mods, they’re all too close to my heart to pick a favorite. Right now, I think the one that I’m the most proud of from a technical standpoint is Revamped Shipwrecks.
I would love to make an End dimension mod! Unfortunately, I’m limited by my coding knowledge and just use the tools. provided to me by Mojang, so I’m unable to create something that would fit my standard. One day though! Fingers crossed (:
Great questions!
Someone of your talent could easily pick up a volunteer java developer
We really just need strong requirements. And time.
Are you willing to show off any designs you have for the end dimension mod? Anything a developer might be able to look at to scope the work
For sure! A team would be nice. A lot of my best ideas have come from the process of creation, though, so I don’t think my projects would benefit. I’m not necessarily talented! I just put in the time (:
I don’t have any solid ideas, it’s just always bothered me that I can’t do more there. I know that there are also API and library mods that would allow me to, but that’s an extra complication to work through, instead of focusing effort on ideas within the limitations of datapacks.
Maybe one day I will explore it more! For the time being, working on my own is working out. We will see what the future brings!
Thanks for the reply! If you don’t mind another follow up question, you mentioned you were limited by the lack of coding knowledge in that End dimension mod, and thus are not able to make one at the moment. This brings to mind another question: What do you think is the hardest part of the modding process? Or rather, what is your process for making mods, and what is the hardest part in that process?
I specifically make mods that add structures, so it’s a lot of building and trying to get the style right. I’m not a very artistic person! A lot of the time I get by on making interesting structures rather than pretty ones, lol.
As for the technical half, a lot of concepts generally need hacky solutions to work, and a lot of redesigns to get them to an acceptable place. I push the limits of what structures datapacks are capable of, and a lot of the time, I hit that blockade! There’s been many cool ideas left currently out of the bounds, unfortunately.
Another one I struggle with is game balance. So, so much time is spent in the tweaking phase. Loot is especially difficult! For Pale Formations, a structure mod heavily reliant on its loot tables, I spent over 14 hours just tweaking and testing. Some would say it’s a waste of time, but I’m a perfectionist, dammit! :p