Crossposted from here

I created Wabi-Sabi Structures, Unwrecked Ships, Revamped Shipwrecks, and Pale Formations. I’ve been developing mods as a hobby since July 2022, and playing Minecraft consistently since 2012. Ask me anything!

  • megane-kun@lemm.ee
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    6 days ago

    Thanks for the reply! If you don’t mind another follow up question, you mentioned you were limited by the lack of coding knowledge in that End dimension mod, and thus are not able to make one at the moment. This brings to mind another question: What do you think is the hardest part of the modding process? Or rather, what is your process for making mods, and what is the hardest part in that process?

    • WillFord27@lemmy.worldOP
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      6 days ago

      I specifically make mods that add structures, so it’s a lot of building and trying to get the style right. I’m not a very artistic person! A lot of the time I get by on making interesting structures rather than pretty ones, lol.

      As for the technical half, a lot of concepts generally need hacky solutions to work, and a lot of redesigns to get them to an acceptable place. I push the limits of what structures datapacks are capable of, and a lot of the time, I hit that blockade! There’s been many cool ideas left currently out of the bounds, unfortunately.

      Another one I struggle with is game balance. So, so much time is spent in the tweaking phase. Loot is especially difficult! For Pale Formations, a structure mod heavily reliant on its loot tables, I spent over 14 hours just tweaking and testing. Some would say it’s a waste of time, but I’m a perfectionist, dammit! :p