Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 2 months agoenvironmental storytellinghexbear.netimagemessage-square40fedilinkarrow-up1188arrow-down11
arrow-up1187arrow-down1imageenvironmental storytellinghexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 2 months agomessage-square40fedilink
minus-square7bicycles [he/him]@hexbear.netlinkfedilinkEnglisharrow-up5·2 months agoFair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike
Fair point but neither games have permadeath re-run mechanics that I’d argue characterize the roguelike