Yuritopiaposadism [none/use name]@hexbear.net to The Dredge Tank@hexbear.netEnglish · edit-221 days ago[CW: enbyphobia ] This is either bait or made by a tourist.NSFWhexbear.netimagemessage-square83fedilinkarrow-up180arrow-down10file-text
arrow-up180arrow-down1image[CW: enbyphobia ] This is either bait or made by a tourist.NSFWhexbear.netYuritopiaposadism [none/use name]@hexbear.net to The Dredge Tank@hexbear.netEnglish · edit-221 days agomessage-square83fedilinkfile-text
minus-squareviva_la_juche [they/them, any]@hexbear.netcakelinkfedilinkEnglisharrow-up7·21 days agoLiterally every game in the 2010s they used have always had a general consensus of “the combats not great but the rest is good enough for it to not matter” 💀
minus-squarePolandIsAStateOfMind@lemmygrad.mllinkfedilinkEnglisharrow-up6·21 days agoWhich usually coincides with “let’s make it a fast paced combo masher/shooter to draw in the action mashers/shooters crowd” (and they usually dont) In the meantime Baldur and Divine Divinity and Owlcat games uses variations of the same system that made rpg’s great in 2000’s and got successes.
Literally every game in the 2010s they used have always had a general consensus of “the combats not great but the rest is good enough for it to not matter” 💀
Which usually coincides with “let’s make it a fast paced combo masher/shooter to draw in the action mashers/shooters crowd” (and they usually dont)
In the meantime Baldur and Divine Divinity and Owlcat games uses variations of the same system that made rpg’s great in 2000’s and got successes.