Amazing how this cash grab of a game has been in early access alpha development for about 8 years now, finally releases, and this is the best they can do

  • BlameTheAntifa@lemmy.world
    link
    fedilink
    English
    arrow-up
    64
    arrow-down
    3
    ·
    28 days ago

    It’s always been a very ugly game. I never expected that to change… but games are a lot more than graphics. Minecraft still looks like Minecraft, after all.

    • Capt. Wolf@lemmy.world
      link
      fedilink
      English
      arrow-up
      17
      arrow-down
      2
      ·
      28 days ago

      I wouldn’t say “very ugly.” I think it looks fine, especially for a game that’s been in development for 11 years.

      It has a lot of jank, but considering what the game does, I think it does it exceptionally well. Especially considering you can pretty much count the number of open world, randomly generated zombie apocalypse games on one hand.

  • suburban_hillbilly@lemmy.ml
    link
    fedilink
    English
    arrow-up
    55
    arrow-down
    3
    ·
    28 days ago

    How is this even a real complaint?

    It’s like people have completely forgotten the sheer volume of great games made before graphics like this would have been the best ever. Some of the all time classics use ASCII art for christs sake.

    If this is your lead out, the biggest, baddest, most serious complaint you could come up with, must be a pretty solid game at worst.

  • Graphy@lemmy.world
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    28 days ago

    My issues with 7D2D are countless but the shitty terrain isn’t one of them. I love the way you’re able to destroy and shape the obviously polygon terrain in that game.

    It doesn’t look great while you’re doing it but it doesn’t take anything away from the experience.

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      28 days ago

      It’s like saying Enshrouded shouldn’t look the way it does because of its voxel-based building and terrain mechanics.

  • PunchingWood@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    1
    ·
    28 days ago

    I never expected graphics to improve honestly. Plenty of good games out there that have been in development for a long time and look like old games, like Project Zomboid.

    • Zahille7@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      28 days ago

      I was gonna come here to comment that PZ has been in early access for damn near 13 years. Hundreds of thousands of people already have hundreds to thousands of hours played on it. There are thousands of mods to change the way the game plays.

    • BougieBirdie@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      14
      ·
      28 days ago

      This looks like a screenshot from 7 Days to Die

      This appears to be a farming plot that a player has buried into the terrain. Due to limitations in the engine, the terrain renders weirdly when it’s deformed this way. This creates a weird sort of edge in the terrain, which appears to be made of dirt, stone, and grass

  • RiQuY@lemm.ee
    link
    fedilink
    English
    arrow-up
    19
    ·
    edit-2
    28 days ago

    I don’t think the bad graphics are a fair complaint but the ugly ass UI or the game making my PC blow like a military air jet while still looking like poop, (after 10 years) maybe that’s the real problem.

    And no, my PC is not under specs, I can play Cyberpunk 2077 or similar games just fine.

  • Fushuan [he/him]@lemm.ee
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    28 days ago

    What’s wrong with these graphics? Is it supposed to be a high fidelity graphics game? These look good enough to drive a good gameplay. Idk about the game and you told nothing of the sort so I can’t give any opinion on it.

  • subignition@piefed.social
    link
    fedilink
    English
    arrow-up
    11
    ·
    28 days ago

    Honestly, as long as the collision lets you walk over it smoothly without getting caught in the gap between the terrain and the object, I think this is fine. Having it flush or overlapping would probably lead to z-fighting or other weird collision bugs.

  • the_toast_is_gone@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    3
    ·
    28 days ago

    7 Days to Die has a terrible problem with the devs not knowing what they want to do with the game. All they know is that the players are doing it wrong.

  • SharkAttak@kbin.melroy.org
    link
    fedilink
    arrow-up
    3
    ·
    28 days ago

    A group of Hololive Vtubers played it recently, and I noticed how some things appeared good while other worse, I guess it comes with such a long development time.