Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. Inspired by Infinity Engine-era games, particularly Planescape: Torment, the game was written and designed by a team led by Estonian novelist Robert Kurvitz and features an art style based on oil painting with music by the English band British Sea Power.
Disco Elysium takes place in the seaside district of a fictional city still recovering from a revolution that occurred decades prior to the game’s start. Players take the role of an amnesiac detective who has been tasked with solving a murder mystery. During the investigation, he comes to recall events about his own past as well as current forces trying to affect the city. Disco Elysium was released for Windows in October 2019 and macOS in April 2020. An expanded version of the game featuring full voice acting and new content, subtitled The Final Cut, was released for consoles in 2021 alongside a free update for the PC versions.
Disco Elysium is a non-traditional role-playing game featuring very little combat. Instead, events are resolved through skill checks and dialogue trees via a system of 24 skills that represents different aspects of the protagonist, such as his perception and pain threshold. In addition, a system called the Thought Cabinet represents his other ideologies and personality traits, with players having the ability to freely support or suppress them. The game is based on a tabletop role-playing game setting that Kurvitz had previously created, later forming ZA/UM in 2016 to adapt it into a video game.
Disco Elysium has been cited as among the greatest video games ever made, with its narrative and art being praised. It won a number of awards from several publications, including Game of the Year. A television series adaptation was announced to be in development in 2020.
Gameplay
Disco Elysium is a role-playing video game that features an open world and dialogue-heavy gameplay mechanics. The game is presented in an isometric perspective in which the player character is controlled. The player takes the role of a detective, who suffers from alcohol and drug-induced amnesia, on a murder case. The player can move the detective about the current screen to interact with non-player characters (NPC) and highlighted objects or move onto other screens. Early in the game they gain a partner, Kim Kitsuragi, another detective who acts as the protagonist’s voice of professionalism and who offers advice or support in certain dialogue options.
Setting
Disco Elysium takes place in the fantastic realist world of Elysium, developed by Kurvitz and his team in the years prior, which includes over six thousand years of history. The fiction has been constructed with attention to the theory of historical materialism, which posits that, even if the details were different, human history would play out in a similar way
The game takes place in the year '51 of the Current Century. Elysium is made of “isolas”, masses of land and sea that are separated from each other by the Pale, an inscrutable, mist-like “connective tissue” in which the laws of reality break down. Prolonged exposure to the Pale can cause mental instability and eventually death, and traversing the Pale, which is typically done with aerostatics, is heavily regulated due to the danger
Events in the game take place in the impoverished district of Martinaise within the city of Revachol on the isola of Insulinde, the “New New World”. Forty-nine years before the events of the game, a wave of communist revolutions swept multiple countries; the Suzerainty of Revachol, a monarchy that up to that point had been Elysium’s pre-eminent superpower, was overthrown and replaced by a commune. Six years later, the Commune of Revachol was toppled by an invading alliance of moralist-capitalist nations called “the Coalition”. Revachol was designated a Special Administrative Region and remains firmly under Coalition control decades later. One of the few governmental responsibilities that the Coalition concedes to the people of Revachol is policing, which is carried out by the Revachol Citizens Militia (RCM), a voluntary citizens’ brigade turned semi-professional police force.
Development
Disco Elysium was developed by ZA/UM, a company founded in 2016 by Estonian novelist Robert Kurvitz, who served as the game’s lead writer and designer. Kurvitz since 2001 had been part of a band called Ultramelanhool, and in 2005, while in Tallinn, Estonia, with the group struggling for finances, conceived of a fictional world during a drunken evening while listening to Tiësto’s “Adagio for Strings”. Feeling they had a solid idea, the group created a collective of artists and musicians, which included oil painter Aleksander Rostov, to expand upon the work of that night and developed a tabletop RPG based on Dungeons & Dragons on this steampunk-like concept
Kender suggested to Kurvitz that instead of pursuing a novel, that he try capturing his world as a video game as to draw a larger interest. Kurvitz had no experience in video games before, but once he had seen artwork of the game’s setting of Revachol as easily fitting into an isometric format, as well as Rostov’s agreement that they might as well continue taking the risk of failing on a video game together, Kurvitz proceeded with the idea.
The game was announced as an upcoming 2017 game under the title No Truce With the Furies, taken from the poem “Reflections” by R.S. Thomas and published in Thomas’ No Truce with the Furies in 1995
Kurvitz established the ZA/UM team to create the game, using the name “za um”, a reference to the Zaum constructed language created by Russian avant-garde poets in the early 1900s. Its name can be read in Russian as a shortcut for “vzyatsya za um” idiom, which is similar to the English idea of bootstrapping. The use of all-capitals and the slash symbol is to present the team as “something that definitely exists and weighs eight tonnes”.
Work on the game started around 2016, with the local team living in a squat in a former gallery in Tallinn. They were able to secure venture capital into the game during that first year which allowed Kurvitz to seek out the English band Sea Power for their music for the game’s soundtrack. While in Birmingham to speak to the band, Kurvitz realised England was a better location for the main development team as there were more local resources for both development and for voice-overs.
As originally planned, the game was to focus on action in a single city location to make the 2017 release. However, as ZA/UM had indicated to investors that this was to be a game that spanned a larger world, they found the need to spread beyond that single location, forcing them to delay the game’s release, along with the name change to Disco Elysium. This title plays on a few double meanings related to the word “disco”; in one sense, it refers to ideas that briefly gain the spotlight before burning out similar to the fad of disco music, and reflected in the protagonist’s clothing style, while in a more literal sense, “disco” is Latin for “I learn”, thus reflecting on the protagonist’s overcoming his amnesia to learn about the world of Elysium. Kurvitz had always anticipated the No Truce title to be more of a working title and wanted to reserve it for when they had bundled Disco Elysium with a second planned game
Design, voices, and influences
The game’s art, drawn mostly in a painterly style, was led by Aleksander Rostov, while the game’s soundtrack was written by the English band British Sea Power. The original release also had voice-acting by Dasha Nekrasova of the cultural commentary podcast Red Scare and four of the hosts from the political satire podcast Chapo Trap House; these would later be replaced in The Final Cut.
ZA/UM cited several works that influenced the writing and style of Disco Elysium. One major influence is the 1999 video game Planescape: Torment, which, like Disco Elysium, features an amnesiac player character, heavily emphasises dialogue, and is rendered isometrically. The television show The Wire was also used as an influence for the game’s working class setting, while Émile Zola’s writings shared stories on the misery of human life that narrative writer Helen Hindpere said she felt resonated within the game. Other works that influenced Disco Elysium included the video game Kentucky Route Zero; television shows True Detective and The Shield; the literary works of Dashiell Hammett, China Miéville, and the Strugatsky brothers; and artists Rembrandt, Ilya Repin, Jenny Saville, Alex Kanevsky, and Wassily Kandinsky. The creators have also said that their work owes a lot to the Estonian urbanist poet Arvi Siig. Kurvitz said while accepting the Estonian President’s Young Cultural Figure annual award for 2020 “Without his modernism, Elysium – the world the game is placed in – would not be half of what it is.” He also said Siig’s vision of an international, radical and humanist Estonian culture lives on in Disco Elysium.
Kurvitz said that an aim was to have a full, complex depth of choices and outcomes, limited by the practicalities of game development. Knowing they could not realistically cover all possible choices, Kurvitz and his team instead focused more on what he called “microreactivity”, small acts and decisions the player may make such as an embarrassing comment, and how that may propagate throughout events. The dialogue of the player’s various skills helped then to provide critique and internalisation of how these small decisions had larger effects on the game world, so that the player would become more aware of such choices in the future. An additional factor in writing was the recognition that there was no real solution to the game; while the player may resolve some portions of the story, the primary case is nearly unworkable, similar to the rest of Revachol. They created the companion Kim as a no-nonsense character to help keep the player on track of resolving some part of the game and recognising that there were some story threads they simply could not fix or resolve.
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I read this for the first time a few months ago when I started playing Disco Elysium and I haven’t finished thinking about it
Because they didn’t have money obligations, so what are your obligations then?
Meanwhile I have to screen books for my toddler and discard half of them because of overt racism, misogyny or anti-veganism. 😠
Yup no lies detected.
hell yeah! this goes hard
Knock out with your cock out - Thor the thunderer
From the river to the sea, Palestine will be free!
new potential tagline material from a .world lemmitor
Saying liberals aren’t left wing is gatekeeping the term. Imagine saying that I’m not left leaning enough. Wtf is that supposed mean!
me too, brother, me too
I LOVE TALKING ABOUT WORLD EVENTS WITH NEOLIBERALS
“i bought stock in northrop grumman at the beginning of the war and that’s paid off massively :)”
he said this while giggling about how uncouth and naughty he was being. he’s 23 and well informed and non-white. i’m going to [FEDPOST REDACTED] every single person at this fucking job. soulless freaks.
New Megathread nerds!
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No current struggle session discussion here on the new general megathread, i will ban you from the comm and remove your comment, have a good day/night :meow-coffee:
eighth
Holaaaaaaaaaaa
First
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All these Bush-era politicians endorsing kamala makes me think she promised them war with iran
scrontch
If you don’t want to bleed money to a landlord, you will instead have to pay a bank tens of thousands of dollars to be able to a afford a home. what an awful system. i feel like we don’t talk about how evil banks are enough, they’re just as much disgusting leeches as landlords are.
The banks act as the landlords of landlords.
The rent trap is real.
You need to a place to live so you look into a home loan, you make decent money but have no credit, so no loan
you start renting, maybe you report your rent payments to your credit with some rent to reporting service
you pay more then a fixed rate 30 year mortgage in rent for a few years, rent going up each year, faster then inflation
you look into a home loan with down payment assistance again, the bank runs your credit, you still have no credit, because lenders use a different score calculation that doesn’t include rent payments even if reported.
You could easily afford the mortgage on the place you are renting, with money left over to save for maintains and emergencies. Instead you’re living paycheck to paycheck.
You earn no equity in the property despite making all the payments that fund its maintenance and pay its mortgage if it has one. You can’t save any money because rent is always maximized to the most you can possibly pay.
You vent about your situation online. Some chud tells you to “just buy a home if you hate renting so much” or “you wouldn’t have a place to live if it wasn’t fit your landlord”
My partner and I bought our home with a mortgage from our credit union. It probably doesn’t matter anyway because loans often get sold to other banks on the secondary market without owners’ input and I think that’s already happened with ours, though we still pay for it monthly through our credit union.
deleted by creator
glad you’re still with us
Hell yeah
genocide talk
there’s a moment I often think of from the 2020 Portland protests. mayor ted is walking through the streets, looking at the results of what is at this point months of protests. he’s in an interview, making pithy comments, empty platitudes, you know how it goes. then a guy runs up in front of him and dumps overflowing bags full of tear gas cannisters and rubber bullets at his feet, evidence of the police brutality he’s let run wild on his constituents. ted, of course, ends whatever interview he’s doing and runs away, like a coward.
I often think about this when I’m arguing with libs in the torment nexus (Lemmy). thinking that, maybe I should stop trying to reason with them, and instead show them the results of the policy they support. the broken bodies, the charred remains, the indistinguishable piles of viscera. body parts stuffed into plastic bags and weighed out, as that’s the only way to give a semblance of a proper burial, 70kg for an adult, 20kg for a child. would it make a difference? probably not, almost assuredly not. I don’t know anymore. I am surrounded by heartless monsters who only care about their own comfort.
The humor skills you can gain as a coping mechanism from being unattractive are powerful, but if you ever acknowledge that’s how you got them you’re instantly no longer funny
Mood