I know not every game has a mobile port, and this the way it works for some other media too buying a physical copy of a book doesn’t entitle you to an ebook version and vice versa. On the other hand, a steam game can be played on Windows, MacOS, or Linux without restriction provided it’s ported or works with Proton.

In any event it still rubs me the wrong way to know I bought Slay the Spire on Steam, and Steam has a mobile presence, and StS has a mobile port, but that still doesn’t end with me playing StS on mobile without buying it again.

Hopefully the recent court stuff with Epic and Apple will mean Valve could start putting up their own mobile launcher on iOS, as I imagine they wouldn’t see just Android as worth the effort.

    • hypercracker@hexbear.net
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      4 months ago

      Not necessarily true, it’s easy to use the tailscale mobile app to create a direct VPN connection to your computer from anywhere, then use sunshine/moonlight for game streaming. However I’ve never actually tested what the streaming experience is like over cellular data using this method.

        • hypercracker@hexbear.net
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          4 months ago

          Maybe steam remote play implements STUN to give you a direct connection to your computer, idk. Sunshine & Moonlight are much better than steam remote play in my experience on LAN though, and are both open source.

    • RION [she/her]@hexbear.netOP
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      4 months ago

      The point I’m making is more “if they already have a mobile port, I should be able to play it via steam with the same license”. Like imagine if you had to buy a new version of a PC game because yours just doesn’t work on Linux, even though a Linux port already exists