This info comes from the Elden Ring twitter account

  • Newly obtained items will be marked with a "!“.

  • A new tab called “Recent Items” has been added to review recently obtained items.

  • Active Summoning Pools will now be carried over to NG+.

  • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu. Only active Summoning Pools will be selected when using the Small Golden Effigy.

  • Active Summoning Pools will now be carried over to NG+.

  • Five new hairstyles have been added to the game.

Other features will also be included in the same update, coming June 20.

    • SpacetimeMachine@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 months ago

      Flawless widescreen has an fps uncap option as well as letting the game fully support ultra wide. (The game is fucking stupid and renders in ultra wide anyway and then just puts black bars to force 16:9) You of course have to play without online features because you can’t use anti cheat at the same time.

        • SpacetimeMachine@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          So far I haven’t noticed any mechanics changing, but I might be missing something? It miiiiight mess up stuff like parry timing, but I don’t think it does.

      • audaxdreik@pawb.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        This kind of infuriates me. On rare occasions loading into the game (unmodified) it’ll glitch out and forget to render the borders for a good 5 minutes or until first teleport. Like come on! I can see it! I know you’re doing it!

        Another game, Code Vein (shut up, I love it, just embrace some trash from time to time) did the same thing. I could tell because the layering was messed up and your partner’s nameplate would render over the black borders by mistake …