• Contramuffin@lemmy.world
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    1 year ago

    If anyone thinks Bethesda is releasing a game with a bug rating any less than 8, they’re deluding themselves. That’s always been Bethesda’s modus operandi - release barely functional game, almost make it semi-functional 2 years after release and then hope that modders do the rest

    • thesprongler@lemmy.world
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      1 year ago

      I generally agree with you but they’ve never had Microsoft throw so much money and resources at a game before launch. I give this one a 7.

  • PolandIsAStateOfMind@lemmygrad.ml
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    1 year ago

    I always found the legendary bug ratio of Bethesda games way overrated. True, there were always bugs but not nearly as many as the legend says.

    • CriticalResist8@lemmygrad.ml
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      1 year ago

      Back in the day it was almost unthinkable to release a game as bugged as Bethesda’s. However because of the sheer scale and quality (nothing came close back then) it wasn’t detrimental and everyone knew modders would fix the bugs anyway down the line. One thing Bethesda is known for is at least embracing mod support and releasing tools for it.

      Their games nowadays are just as bugged as before but because it’s become common to release buggy games on day 1 (to the point that sometimes they’re unplayable for half the users, like RDR2), by comparison they look almost pristine. At the very least I don’t remember game breaking bugs in TES 3 4 or 5 that would prevent you from progressing the game.

    • thesprongler@lemmy.world
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      1 year ago

      And many of them are funny bugs, not like falling through the ground in the middle of a hardcore playthrough, wiping out a 50 hour save.

      Also, many bugs are mod-related so it’s hard to account for those.

  • RedCat@lemmygrad.ml
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    1 year ago

    Probably a worse shitshow than Fallout 76. Even if I still had a PC I wouldn’t bother buying the game until (at least) 6 months after release.

    • PolandIsAStateOfMind@lemmygrad.ml
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      1 year ago

      F76 was an utter shitshow but the bugs were only the third most important reason for this. Second was that its design was utter shit multi trash riding on online-only psychosis ruling back then. And first was that after this many years it was not an Elder Scrolls 6.

      And in fact, Starfield is their first actual RPG since Fallout4 and considering how shit as RPG that was, since Skyrim. For me it will be most likely harsh critique so soon after the amazing real RPG that is Baldur 3 (i still prefer exploring empty planets to… building base 🤮 🤮 🤮 F4 really fucking blew it )

      • SerLava [he/him]@hexbear.net
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        1 year ago

        Yeah even if Starfield has 5x the bugs as Fallout 76, it won’t matter as much. It has game saves. Bethesda had a blind spot that made them think they were capable of publishing a game that couldn’t be saved and reloaded.

  • TerminalEncounter [she/her]@hexbear.net
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    1 year ago

    8 or 9. I want to play it on release but there’s just no way it isn’t fucked up like every other Bethesda release - hopefully there’s no crash to desktop or stuff that completely fucks up your hard drive, but that’s about the highest hope I have for it. Plus, I might as well wait for a GOTY edition with all the inevitable dlc in like 3 years after they patched everything and the modders have a good unofficial bug patch set up.

  • Addfwyn@lemmygrad.ml
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    1 year ago

    8-9. I am normally not so skeptical, but Bethesda has a track record of releasing games that I would personally not even consider to be playable.

    I understand why it happens, given the scope of their games (Though Larian may have something to say about doing that well), but it’s still pretty inevitable the game will be pretty busted for at least a few months.

    If they had gone the route of doing an extensive EA period that let them get bugs in hand? Maybe different, but a Bethesda open world RPG released straight to retail is just going to be a mess.