Good quality jarred sauce is basically just the passata, onions, and garlic already prepared. Starting from those individual ingredients isn’t going to somehow be a million times better than just starting with the jar.
Good quality jarred sauce is basically just the passata, onions, and garlic already prepared. Starting from those individual ingredients isn’t going to somehow be a million times better than just starting with the jar.
That experience is highly dependent on the Linux distro you’re using. Steam comes preinstalled on gaming-centric distros like Nobara or Pop!_OS. More “general purpose” distros like Mint or Ubuntu might require adding an apt repository before you can install steam from their GUI package managers, but adding an apt repo can be easily accomplished with a GUI as well.
Basically, if there’s no guide for installing steam for a given distro, or the process of installing steam is more than a couple easy steps, that specific distro probably isn’t well suited to run steam.
IDK why you’re being downvoted, you’re totally right. For this to be closer to a fair comparison, we’d need to know the averages for both countries over the same time period.
Let’s make the last 40 years our time window. China has dropped zero bombs in that period, making their average zero bombs dropped per day.
Now for the US, they’ve certainly dropped some bombs in the last 40 years. So that would make their average… Greater than zero bombs dropped per day… Oh…
Right, it takes most home cooks ten minutes just to mince the garlic and dice an onion, carrot, and celery for mirepoix
Get local in-season produce.
Ehhhhhh, I’m with you on the economic benefits, but when it comes to sodium intake, good quality canned/frozen veggies are just fine, and there’s a lot out there that don’t have any added sodium. On top of that, in a lot of culinary cases canned/frozen is better than fresh - I’d never dream of making pizza sauce out of anything other than good quality canned tomatoes, and frozen peas are usually better than fresh.
Optionally, find a good chili oil.
Most store bought chili oils are loaded with sodium lol.
also please make pasta sauce from scratch.
As someone who frequently makes sauce from scratch, a hunk of ground beef or Italian sausage and a jar of Rao’s will absolutely get the job done on a busy weeknight when I can’t be bothered with chopping up a bunch of veggies. Plain passata and your own stuff is not “a million times better”.
I definitely agree. I’m more just talking about the search for life though, not necessarily going for a visit lol. If we somehow search our entire galaxy for life and don’t find any, naturally the next step would be to start looking through another galaxy - I’m just trying to illustrate just how massive a search that would be.
Nice, thanks for the advice! That’s super helpful for me, and hopefully anyone else that comes across this thread
Personally I find the belt system super tedious. Trying to run a triple stack of belts is a long boring pain in the ass.
Building on foundation pieces makes building those triple stacks of belts way less of a hassle, and trains and drones eventually remove the need to run those cross-map triple stacks at all. I actually feel the opposite, belting in Factorio is more tedious to me. Thinking about balancing and sidedness is way more nitpicky than anything in Satisfactory, and Satisfactory gives you the tools to simplify belt usage as you progress, whereas Factorio makes belting more complicated as you progress.
When you get blueprints they come late and are small. Then never get very large.
I actually think this is a good limitation for Satisfactory - it encourages you to think more modularly, and blueprint building blocks for yourself, rather than entire factories. It makes you spend more time in your factory, rather than just zooming out and copy-paste plonking down another red circuit column. I think this is on purpose because Satisfactory leans into the base building aspect more than the factory sim aspect, whereas Factorio is the opposite.
There are never any interesting builds. Its just use a, b to make c, d, e, to make f and then c, f to make g.
This is a wild oversimplification lol. Once you get into oil processing, a large number of processes require managing by-products which adds complexity, a majority of the mid- to late-game recipes require 3 to 4 inputs, and towards the late game, a lot of the subcomponents require large, complex, dedicated subfactories to make efficiently, which then forces you to think about the logistics of transporting all those subcomponents around to combine them into your end products, and making those subfactories scalable so you can increase production of that subcomponent without having to build a whole new factory. And that’s not even getting into the base-building/architectural/beautification aspects.
There is also the writing which is annoying and the small story goes nowhere.
The story was completely overhauled and expanded in the 1.0 update. Even in the early access versions though, I feel like that story had more depth than what little story there is in Factorio. I can understand not liking the writing, different strokes for different folks, but the story definitely goes somewhere now, as of the 1.0 update.
How does one go about looking for movements to join? Honestly asking. I’m assuming I can’t just type “labor movements near me” into Google maps, but I honestly don’t know where to start looking for trustworthy resources on this stuff.
Right, a few dozen light-years is like… Less than a rounding error lol. The Milky Way galaxy alone is like 100,000 light years across, and around 1000 light years thick. If we treat the Milky Way as a cylinder, that’s a volume of roughly 8 trillion cubic light years to sift through.
Granted, a cylinder is a massively naive simplification for calculating the volume of the galaxy and probably way overestimates things. But even dropping that estimate down several orders of magnitude, billions, or even millions of cubic light years is still an unimaginably large region to search for life. And that’s just one galaxy. There’s billions of galaxies (that we know of), and some are even bigger than the Milky Way. Searching through all of that for life, especially when we don’t really know exactly what to look for, is a hilariously huge task.
Ok that’s understandable, I didn’t realize VSCode used to delete untracked files as well as a result of clicking through that dialogue.
I’m not claiming that “discard” is a git action. I’m claiming a git user should understand what’s meant by the phrase “discard changes”. Run git status
in a repo that has changes in the working directory. In the resulting output, there’s a message:
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git restore <file>..." to discard changes in working directory)
...
The phrase “discard changes” is used consistently in git’s output.
Yeah that would be the logical thing to do, lol. In my time experiencing and working in the software development world though, rarely are high-level decisions like that made based on how logical they are. Usually they’re made based on how much short-term cash flow they may generate.
Right, yeah that’s sort of the conclusion I’ve reached - sort of a “correlation may not imply causation” type situation.
I drink one 300g cup of coffee a day, except on very rare instances where I’ll have like two or three cups in a day. My average daily caffeine intake is probably around ~100mg, which is well under any demonstrably dangerous limits that I’ve seen.
If you use git and understand that VSC’s source control stuff is just a thin wrapper around git, you should understand what “discard all changes” means
Maybe there’s a middle ground, where instead of just letting a flood of people all download your game on day one, the publisher like pre-downloads it onto some sort of physical media, and then sell copies of that physical media. That way people could get into the game immediately when they receive their copy without having to wait on the same 6 hour download that a million other people are also waiting on, that download activity doesn’t interfere with the bandwidth of people trying to play the game, and the physical availability puts a sort of temporary artificial limit on how many people can play at once.
I totally get the irony of how Amazon’s own MMO struggled with server capacity issues, but that probably has way more to do with how the game was actually written/implemented, and less to do with Amazon’s scalability features.
I think it’s supposed to be a commentary on how painkillers are widely available and overused to cover up larger health issues, which snowballs into larger and larger health issues
Being sent weapons and then told not to use them until we say so is wildly different from openly providing another country with boots on the ground