+10 FICO credit score, your house is that much closer to reality, citizen
I nsfw’d it, sorry
Watching an apartment complex engulfed in flames from the balcony of our own apartment across the street/a block away (can’t remember exactly how far away it was)
Bouncing a recently sharpened pencil up and down on my desk and suddenly getting stabbed by that pencil and the tip broke off in my hand under my skin (I never got it out)
I know they’re never likely picking up the franchise again, but I think they should totally ditch 2 and 3 if they ever return to it, or at least not make Isaac the focus of either. His story arc played out in DS1 and one of the cool things about DS is all the world building they did - there’s more stories to explore outside of Isaac’s and he would work better as a cameo/background character after DS1 where maybe we can see him recovering/taking certain actions from a distance. Like most things EA has touched, there’s so many missed opportunities with the DS story and it really sucks that they’re not gonna take any of them.
More criticism, indie game edition
OneShot: having a hard time thinking of criticism for this one, maybe the music could have been improved in some parts but I generally like the soundtrack. I think this game’s gimmick is something I’m a sucker for, but not everyone finds it appealing or engaging as I’ve experienced with people I’ve tried to share the game with.
Hyper Light Drifter: Also hard to criticize, but I am ambivalent towards the lack of dialogue or solid explanation of what is happening in the world. A lot of lore explanations stipulate that what they’re saying is sort of up to interpretation because lore just happens through pictures (ignoring some of the coded sections, which I’m not fond of either). I’m still lost as to what happens to “drifters” that leads to their demise. Some of the pacing is also off in the game, namely the crystal forest/west section (I think). I’m also not a fan of the artistic direction of the sequel, but that’s another game.
Katana zero: Amazing concept, but the ending is unsatisfying and leaves too much unexplained. (not sure if we’re getting a sequel or not). Also makes no sense how Headhunter is killable even though she’s also NULL, but you’re not. Maybe I misunderstood something. Also don’t really like the vehicle chase/helicopter fight level, doesn’t feel like it fits with the rest of the game.
Undertale: Chara’s motivations don’t make sense
Signalis: YOU COULD HAVE BEEN SO FUCKING GOOD, BUT YOU JUST HAD TO BE ANTICOMMUNIST SLOP, FUCK OFF
Xcom 2 shouldn’t be so demanding of my video card and it gets worse as the campaign goes on. Not a big fan of the chosen either, especially with the long war mod - they’re either unfairly overpowered and unfun or just a bullet sponge and unfun and neither the mod nor vanilla can hit the right balance to make them fun. Also not particularly fond of the story, but that’s kind of secondary to what actually makes the game fun.
The first Dead Space was magical (the remake is also really good) and then everything afterwards falls off hard. Dead Space 2 is still worth playing I guess, but it’s not the same - the way the markers effects manifest as hallucinations and psychological conditions makes more sense and works better in the first game, but in the second one, idk, the final boss fight just feels like an overdramticization of mental illness (literally going into your own head and having a gun fight with your hallucinations? Idk just feels gaudy compared to DS1’s reveal). The only thing that makes DS2 strong is how it expands on the theme of religions mimicking cults and causing damage to society and people’s psyche, something that was mostly junt hinted at in the original DS1.
All that to say everything that comes after DS1 makes it feel worse in retrospect and I really wish they’d finish the story in a more satisfying way. The only other criticism I’d offer is that DS doesn’t need so many weapons and, in fact, it both makes the game harder and removes tension if you carry more than one. Multiple types of weapons work best in games where each weapon fills a role or purpose that the others can’t (this is accomplished with stasis and telekenesis, the other weapons have nothing else to do besides do damage) and it might actually create MORE tension in the game if you’re only offered the plasma cutter to fight with and nothing else.
The commander mechanic/tactical layer really was the strongest aspect of the game back when I played a lot more (bf2, some 2142), it makes no sense why it was dropped. Really miss it too, there’s no other game that’s doing that anymore (that I know of, maybe foxhole but it’s just not the same).
WoW: Please fucking stop it with characters doing dramatic pause, double meaning “looks like we’ll be sending them … a welcome party” bullshit in your dialogue, swear to God it’s every other line, it’s not a personality trait if everyone does it and it creates no tension in the story because no one is paying attention to the story anymore at this point.
Damn, those numbers are monstrous lmao. Thanks for the advice, I’m feeling better now but my appetite is still recovering I think.
This came to me in a dream
RETVRN
Tbh there’s some really tall Japanese people I see not infrequently, so I like to say they have a greater variety of heights rather than Japanese people are just short.
Imo WoW is still good, but the sheer amount of content make 90% of game neglected and basically just be there for nostalgia trips and transmog, but this is same thing as in every other games with seasons.
It’s a guilty pleasure for me. I still sorta like it, but it felt a lot easier to connect with people and make friends in the past. Nowadays, I just get on every few months to a year to grind m+ solo
Definitely not unrepentant nazis
The most cursed rainbow party
haaaaaa HAAAaaaAa hahaha AAAAAAAAAAAAAAAAHHHhhaAaaaAAA BrrRaaaAAAAAapp
No one said OneShot
Also enjoyed Hyper Light Drifter’s ending, kind of bummed they’re making a sequel.
Damn, just realizing I don’t play enough games that actually end. Spend way more time on games with a game play loop. These were the only two I could think of.
Thank you lol, and yeah I had to reset/deload for form a few times around 117.5-120kg cause I was feeling the weight too much in my lower back. Now I feel really comfortable with form even if the weight is intimidating.
Yeah lol, I’m not sure where I started exactly, but I think it was 80 to 90kg
Why did they have to be so right on these points and then … everything else they were otherwise.