Embedded software developer, musician (acoustic guitar), Electrical Engineering student and in LDR
Also on Lemm.ee
If your instance is running version 0.18 you can type /c/[email protected] to link to this sub.
So /c/community
.
You’re raising a very valid concern, I hope they have enough options for more casual players.
At least the regular traffic flow should be better than vanilla CS:1. But then again they added road maintenance and parking.
(Sorry for replying to your root comment, your reply isn’t showing on my instance)
Ideally what I’d love is if posts worked like communities. For example you can navigate to https://lemmy.world/c/[email protected] and you’ll be taken to the community page on Lemmy.world. But if we could link to something like https://lemmy.world/p/[email protected] and land on a particular post, that would make having to do a lookup completely pointless.
There is some good and some bad news for this. They are aware of this problem, and are having discussions to change it. But I don’t know when it is coming. And I agree that a lookup would be useless if we can simply create the url directly.
Ooh nice, and it is also available on chrome.
Yeah a browser extension could be a good alternative. I was initially hoping to use a website based tool so that it could work regardless of the users platform / browser. And specifically mobile.
Oh wow, that’s also a huge undertaking! It is kinda sad that the api/v3/resolve_object
endpoint was working without auth before the 0.18 release. Maybe I can see if we can get an api endpoint specifically for this? Without needing auth and without returning all the post information that we aren’t interested in.
I hope we won’t get in too much trouble when an accident happens in a new town, haha! Amazing changes for the game, and it really makes it feel like a next generation of Cities Skylines.
Fingers crossed on them blocking sidewalks. They did mention cars being able to hit buildings though.
Nothing groundbreaking, but it might be enough to not necessarily need a mod like TMPE. And the high beams was such a cool detail!
Yeah they’re doing two videos every week, it seems. One to accompany the feature highlights on Monday, and another devs highlight on Thursday
Exactly! It should allow for even more control when designing your road network, without the random things you cannot do anything about.
I’m stoked too! Big improvement from the first game
This type of AI has nothing to do with the recently more popular machine learning. Gaming has been using Artificial Intelligence as a term since forever, it is simply an algorithm that approaches realistic behavior. When you look back at games like Command and Conquer they also called the computer opponents AI
I am really excited about them adding road wear and traffic accidents. And the new upgrade tool (called Replace) also seems to be really powerful. You can add things like parking, wide sidewalks, and even bus/tram lanes with it to existing roads, instead of all these being separate road types. So future updates can easily add bike paths!
It is pretty early to make good guesses about it, but I think it depends on how GPU heavy the game will be! If we can play around with resolutions, texture quality, etc it might manage to run at 30!
Hopefully you’ll also be able to ‘place’ the spatial keyboard on a surface, and that way still kinda getting physical feedback
My lemm.ee account doesn’t want to post my comment:
I have no clue what is going on, but I see the same thing happening with /c/[email protected]