In Europe it’s not. If an article is sold by a private person to a company, no vat is added and if the company resells it, vat has to be calculated on the profits only and not the full sum.
This is especially true for second hand cars.
Pure aluminium is only used when you need to have very little reactivity.
General construction steel has >98% weight iron. Around the same as most aluminium alloys.
I think there was a Renault that worked like this. I think the main issue is that you need a decently sized battery that can supply enough power or else the ICE needs to start every time you hit the gas pedal like was the case with the older Prius models and then you might as well connect it to the wheels and you can have a smaller electric motor.
But batteries keep improving and you can pull more power per kWh now. Maybe with solid state batteries this power train could become the more affordable option.
There was a scooter sharing company that drove around, swapping the batteries. It went out of business and now there are only the Bird style scooters.
If there were battery swapping stations, I’d definitely by me a bike.
That is the case in Belgium.
It is not enforced tho. If you didn’t register as a donor, they will still ask the relatives, especially of they need to keep the body on life support after the person is declared dead.
The other side has a ditch that might be an open sewer. Those need to be mowed.
Cause selling new games is more profitable.
If a new games costs €60 and older games €5 or less (which would be a lot less on streaming services), they’d have to sell at least 12 old games for every new game they sell less cause of this change. And if gamers spend more time on older games, it’s highly possible that they’d buy, even just a single game, less.
It’s the same with movies or TV. They would only loose money if they make the whole archive available as there is just so much of it that some of the new things could become irrelevant.
Not that I’m against archiving, but it is caused by the creative sector having to have to make money, which isn’t easy for smaller players, and greed.
I start writing the implementation and get the “variable not defined” error and then let the ide add the declaration. It’s less keys to press and misspell.
I do like subtites almost everywhere, but hate these slides.
Maybe I also want adjustable playback speed, fast forward and readable high contrast subtites in my real live playback.
It’s working great. I only can’t get multi language and the emoji dictionary to work. The help page says I need to change the spell checker in the android settings but I can’t find that option 🤔
There is rockbox that is an alternative firmware that adds every feature missing by default
It might have cracks in the silicon crystal that might burn in over time.
But yeah, impressive that it could take this big of hail balls without braking the glass.
There are lots of other ways for progression instead of inflicting more damage because of some numbers.
I think of:
Just getting better at jumping/slashing/tactics
Having limited gear that you have to switch out or improve throughout the story
Gaining new abilities or allies
And just that if you keep “improving” and inflicting more damage and have higher defense, at the same time the opponents become stronger, it would have been the exact same difficulty level if the numbers just stayed the same.
It’s not really emulation. It’s running on the same architecture and most of the windows libraries can be used as is with mostly only the win32 library that needs to be wrapped. That already existed for years as wine. It’s mostly graphics and peripherals that are broken.
The most important thing proton added to improve gaming was a DirectX translation layer that translates to Vulcan and also loads of fixes and additions to wine.
Not a lot of games run faster but apparently in some situations, the Vulcan precompiled shaders seem to run better than native windows, although that probably means they could make their native version better as well. For older games, the Vulcan translation layer is a lot more efficient and faster than native. Also CPU and IO heavy games might run faster on the Linux kernel.
If you cannot complete a task cause you aren’t strong enough, you have to either grind for exp or get better gear by collecting pointless objects and doing the list based crafting.
These things have nothing to do with any story progression and just suck up time and that’s the point of the meme. You can perfectly design a game that uses less lazy ways of giving players a rewarding feeling that don’t hold off the story line or take loads of time.
There is nothing wrong with gamers that want to have this, it’s that every game that goes this route is not for a lot of casual games so it’s not nice that almost every rpg goes this route.
Why I’m dragging pay to win into this, I don’t know. Frustration with current generation games probably 😆 Also that they want you to spend lots of time in the game so you would spend more money in it, while I want to just play 1-2 hours and have a nice experience and story.
Doesn’t experience points based progress imply grinding?
There are more ways to have progression and I agree that exp points is a lazy (or pay2win) solution.
Don’t they already have electronic shifters?