farados@vlemmy.netM to C++@programming.dev · 1 year agoThe sad history of the C++ throw(...) exception specifier - The Old New Thingplus-squaredevblogs.microsoft.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkThe sad history of the C++ throw(...) exception specifier - The Old New Thingplus-squaredevblogs.microsoft.comfarados@vlemmy.netM to C++@programming.dev · 1 year agomessage-square0fedilink
farados@vlemmy.netM to C++@programming.devEnglish · 1 year agoReordering C++ template type parameters for usability purposes, and type deduction from the future - Raymond Chenplus-squaredevblogs.microsoft.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkReordering C++ template type parameters for usability purposes, and type deduction from the future - Raymond Chenplus-squaredevblogs.microsoft.comfarados@vlemmy.netM to C++@programming.devEnglish · 1 year agomessage-square0fedilink
minus-squarefarados@vlemmy.nettoGaming@beehaw.org•Star Wars Outlaws: Official Gameplay Walkthroughlinkfedilinkarrow-up1·edit-21 year agoI also have reservations regarding Ubisoft, but this is as close to Star Wars 1313 as we’re gonna get now. It’s so refreshing to not be a Jedi in a star wars video game. We must be cautious! linkfedilink
farados@vlemmy.netM to C++@programming.dev · edit-21 year agoHello, world!plus-squaremessage-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareHello, world!plus-squarefarados@vlemmy.netM to C++@programming.dev · edit-21 year agomessage-square0fedilink
I also have reservations regarding Ubisoft, but this is as close to Star Wars 1313 as we’re gonna get now. It’s so refreshing to not be a Jedi in a star wars video game.
We must be cautious!