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Joined 1 year ago
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Cake day: June 10th, 2023

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  • As a developer myself, I just find it funny as fuck that people just spout off about shit like this. clearly do not understand what they are talking about.

    Imagine the support nightmare alone if the dev team is dismissed on release. For example, Baldur’s gate just released 1000+ bugfix patch 20-some days after release, good luck doing that with a brand new team.

    Especially today with things like day1/week1 patches which have become the usual almost, cutting the dev team loose on release would just be wild from any informed perspective



  • The developers don’t deserve to be paid? Because that’s the crux of it, no sell no profit, no profit no workers. Bye bye studio and any future art because we all are trapped in this capitalist nightmare. Do their families not deserve to be supported for their work?

    I’m struggling to understand the motivation of your comment. You seem upset that a studio that worked for many years paying many developers project managers artists etc to create this game is selling the result of their hard work and investments? Where do you think they got the funds to build their latest game? Perhaps from the previous games, content, merch they have produced and sold?

    How exactly is a studio to function if they simply hand out their hard work for free? How exactly are they to hire quality people if they are unable to make a profit from their primary product, the games that the developers and artists pour their heart and souls into?

    I mean, shit, yeah all information, art, everything should be able to exist without tying it to finance but that’s not the world we live in and it’s not the world these developers work in.

    So… what’s your point??














  • I agree with you but technically speaking Earth from Star Trek went through very similar growing pains before finding their utopia.

    https://www.theatlantic.com/entertainment/archive/2017/10/star-trek-deep-space-nine-past-tense/542280/

    “It’s not that they don’t care. It’s that they’ve given up.” This was how Commanding Officer Benjamin Sisko, played by Avery Brooks, described early 21st-century Americans in an episode from Star Trek: Deep Space Nine. When it aired in 1995, “Past Tense” spoke to contemporary concerns about homelessness by telling a story set in 2024—the near future for viewers, but the distant past for characters. In the two-part episode, Sisko and two of his companions from the U.S.S. Defiant find themselves stranded in San Francisco, where they’re reminded that the federal government had once set up a series of so-called “Sanctuary Districts” in a nationwide effort to seal off homeless Americans from the general population. Stuck in 2024, Sisko, who is black—along with his North African crewmate Dr. Julian Bashir and the fair-skinned operations officer Jadzia Dax—must contend with unfamiliar racism, classism, violence, and Americans’ apparent apathy toward human suffering.