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Joined 1 year ago
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Cake day: June 21st, 2023

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  • Correct.

    For the hemotoxin, you aren’t going to “just wait for the effects to wear off.” The toxin will kill you.

    For the neurotoxin, you can just wait out the effects by countering the symptoms. Can’t breathe? Respirator can save your life.

    The hemotoxin itself is doing terrible damage, but the neurotoxin itself doesn’t do any “damage” other than disabling systems.


  • Getting bit by a venomous snake in Australia and you’re blood starts to disassemble itself. The only counter is antivenom or die. Your blood breaking down is what kills you. And there is no way to separate the bite from that.

    Being able to counter the venom in such a simple way is what makes it different. You can logically break it down into steps that are separable.


  • Which version of of SDDM (and presumably KDE) are you using?

    One of the comments one of those threads you linked points out that the bugs you’re sharing are for has changed.

    The components have been reworked since the button was disabled so maybe that helped. It used to be a PlasmaComponents2.TextField, now it’s a PlasmaExtras.PasswordField.

    PlasmaExtras.PasswordField has the button enabled! However, the implementation in the theme explicitly disables it.

    If you open up /usr/share/sddm/themes/breeze/Login.qml and scroll down to line 106. You’ll see rightActions: [] – this bit of code basically overrides the default behavior. It says "normally you have some actions here, but instead use this list, but [] is an empty list.

    So if you just comment that line out by adding // to the front of it… Everything should just work, since it will then revert back to using the built in value.

    However, the reason this was removed in the first place is in a comment on line 105: // Disable reveal password action because SDDM does not have the breeze icon set loaded

    If the icon set fails to load for whatever reason (if youre using a custom icon theme or something, i dunno why it might not be loaded), the button will fail to load again.

    You can test drive the SDDM lockscreen by running sddm-greeter-qt6 --test-mode --theme /usr/share/sddm/themes/breeze/ from the terminal.

    And this all assumes that you’re using the default breeze theme. If you are trying to use a different theme, not sure if any of this applies.


  • The physical mechanism that causes stick drift exists in all controllers that use resistance of electrical signals instead of something like hall effect sensors. If you have metal sliding over metal, it’s going to degrade over time. It’s very possible the early controllers had stick drift, it just wasn’t noticeable because it was so bad that every early console just had horribly large dead zones. Only the Sega Saturn and Dreamcast used hall effect joysticks back then and that never caught on. So I guarantee that with enough time, a Dual Shock controller would also develop stick drift.

    And sometimes things like this are just a thing that happen when you miniaturize electronics. An xbox controller does a LOT more than an atari 2600 controller did, in less space. Cramming more stuff into less space means everything has to be tinier. and when you have abrasive metals rubbing against each other, and the metal is thinner, it’s going to wear out faster. They’ve flown too close to the sun in some cases and they wear out WAY too fast. Which is a widespread problem but not so widespread that there are no working controller. Clearly what they are doing still works.

    This isn’t nearly as much of planned obsolescence as you would think. They just release a new generation of console and make it not backwards compatible with older controllers for that. This is just that as things get more complex, they become more fragile. I would much rather play Elden Ring on an xbox controller that might get stick drift than an atari 2600 joystick.


  • Stick drift isn’t when the sticks fail to recenter (which is what this would help with).

    Stick drift is when the electrical contacts inside the stick change over time and as a result the electrical signal changes over time. A perfectly centered stick might have the same signal as slightly off to the side. (Which this wouldn’t help with)





  • bisby@lemmy.worldtoScience Memes@mander.xyz#notaseagull
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    1 month ago

    I’d just like to interject for a moment. What you’re refering to as a Gull, is in fact, Sea/Gull, or as I’ve recently taken to calling it, Sea plus Gull. Gull is not an categorization unto itself, but rather another component of a full identity made useful by the kingdom, phylum, class, order, family, genus, and species components comprising a full identification as defined by its scientific classification.



  • bisby@lemmy.worldto196@lemmy.blahaj.zonegame sucks rule
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    1 month ago

    Sometimes games ship updates that mess with the game. I have over 20,000 hours in WoW. But my play habits from over almost 2 decades ago don’t reflect the current quality of the game.

    And some people compulsively play games they don’t enjoy because “once I get to the next thing, it will finally be fun!” And maybe this person had an awakening and realized that they will never get there… Or after this amount of time had a drastic change of heart.

    And some people leave games open when they aren’t playing.

    I’m not saying this is normal or necessarily healthy, but it’s not unfeasible.








  • If you find a villager with no job. Trap it. Place a lectern next to it. It becomes a librarian. Check what it sells. Silk touch? Nope. Break the lectern, the villager reverts to not a librarian. Villagers only keep their jobs if you have bought something from them. Replace the lectern, check (it now has new items for sale), break, rinse and repeat. Once you find it, buy it and the librarian will be locked to always sell it.

    Only downside is you need emeralds. But on the upside, you get infinite silk touch.