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Cake day: March 18th, 2024

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  • I’m at the final boss fight of Divinity: Original Sin II, I’m pretty sure. At this point, I’m quite ready for the game to be over. It’s largely very good, but Baldur’s Gate 3 this game is not. I used a lot of my best moves up front in the fight, only for the boss to transition to a phase 2 and regen all of its health while those good moves were on cooldown. Then the game pulls out one of its favorite tricks, which is that the map transition automatically clumps up my entire party in one spot, and the boss’ initiative is always higher than mine, so I just get hit with AoE attacks until my whole party is dead or nearly dead. Larian got much better at encounter design in BG3.

    I’m also a stone’s throw away from finishing The Rise of the Golden Idol, which is probably my favorite game released this year, and there were a lot of very good games this year. I think controller support might be worse in this game than in its predecessor, The Case of the Golden Idol, but I really like the way they integrate the story throughout this one rather than sort of surprising you with a pop quiz at the very end like the last one did.














  • Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.







  • I’ve only got a few. Several of them don’t really track hours, but I know I’ve put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.

    Other than those, the only one I’ve measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can’t imagine ever getting bored of it. If anything, I’d just lose motivation because I can’t see the path to improving, but I’ll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you’ve never seen before.