I can neither confirm, nor deny that I am in fact D̵̡̮̻̗̖̮͔̜͈̙͖͙͍̺̀̒̍̌̑͐̓͡å̴̲͍̋̉́̀̑͊̎̐̊͡l̴̟̭̳̄̅̕͝͠͝ȩ̸͚̼̘̫̺̻̬̻̮͖̣̬̖̠̗̎̌ ̵̯͕͛́͋͌̀͝͠ͅͅG̷̛͈̩̟̟̠͓̗̘͓͍̽̒̌̔̓̈͗̐̈̿͠͠r̷̘̞̹͂̀̑̋̀͌̍͗̆͝͠͝ͅi̶̡͔͖͍̟̲̮͑̎͌̀̎b̵̡̢̹̗͔̗͍̘̣͊͊̑͒̍̑͌̽͋͌̔͝͝b̷̭̩̩̣͙̺͎̱̗͙͚̩̈́l̸̛͎̼̟̋͆͆͗̓̓̓͘͟ĺ̶̼͇͎̫̮͎̣̳͉̯̊̆̂̓̄̍̃̚e̶̢̡̛̫̣͈̺̾̅͐̾̓͒̚ͅ.̴̫̞̥̒̈̇̓́̾͗̒́̉̔͑

  • 0 Posts
  • 227 Comments
Joined 1 year ago
cake
Cake day: March 4th, 2024

help-circle








  • If smartphone use is global, why is the strongest evidence of surging teen anxiety mostly in English-speaking countries and not in their less-English-speaking neighbors?

    My answer is that although mental illness is global, the experience of mental illness cannot be separated from culture. If there is a surge of Anglospheric gloom among teenagers, we have to study the culture that young people are consuming with their technology. In the past generation, the English-speaking world, led by the U.S., has experimented with a novel approach to mental health that has expanded the ranks of the “worried well,” while social media has surrounded young people with reminders to obsess over their anxieties and traumas, just as U.S. news media have inundated audiences with negativity to capture their fleeting attention.

    As an American citizen living in Europe since July of 2022 and maintaining dual residency, I posit that “quiet desperation is the English way”, but we Americans do it “loud and proud”.






  • Rusty Shackleford@programming.devtoProgrammer Humor@programming.devGood guy clippy
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    edit-2
    1 month ago

    I think a lot of the plugin tooling for Unreal promotes bad practices with asset management, GPU optimization, and memory management. I’m trying to say that it allows shitty/lazy developers and asset designers to rely on over-expensive hardware to lift their unoptimized dogshit code, blueprints, models, and textures to acceptable modern fps/playability standards. This has been prevalent for a few years but it’s especially egregious now. Young designers with polygon and vertex counts that are out of control. Extraneous surfaces and naked edges. Uncompressed audio. Unbaked lighting systems. Memory leaks.

    I’ve found that in my personal experience in experimenting with Unreal, the priority matches developing DNNs and parametric CAD modelling applications for my day job: effective resource, memory, and parallelism management from the outset of a project is (or should be) axiomatic. I think Unreal 5 runs exceptionally well when that’s the case. A lot of the time, one can turn off all of the extra hardware acceleration and frame generation AI crap if your logic systems and assets are designed well.

    I know this is a bit of an “old man yells at cloud” rant, but if one codes and makes models like ass, of course their game is gonna turn out like ass. And then they turn around and say “tHe EnGiNe SuCkS”.

    No. Fuck you. You suck.