I’m a pretty cool kid, more updated bio always on my CalcKey account.

CalcKey : @[email protected]

  • 2 Posts
  • 13 Comments
Joined 1 year ago
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Cake day: June 19th, 2023

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  • Personally, I’m a huge fan of glitch-soc (Mastodon fork). I previously used CalcKey and HajKey but never IceShrimp so maybe the Misskey forks are onto something.

    For me it came down to a simple physical limitations that some interfaces show too much information at once and it’s mentally overwhelming. This is a highly specific issue, hence why I just switched to glitch instead of trying to make a Misskey forks that fits my needs.

    In terms of feature-set and “coolness” I have to give it to the Misskey forks. Though I’ve never tried Akkoma so IDK what it feels like. The features out of CalcKey were pretty awesome and I kinda wish I could use an instance with those features.

    I’m a pretty specific case where my “daily driver” per se is out of accessibility reasons and not feature set. I adore the features of CalcKey but I have to use a simpler system like Mastodon. And luckily the glitch-soc instance I’m on is running a custom fork with additional features like emoji reacts and such. So it is pretty far away from “vanilla Mastodon”








  • So I have a “Game Base” for 3D games that I’ve been working on. It’s using Godot 4.X Mono. I usually use it when I start a new project, and then I merge any improvements back into the game base once I’ve finished the project. I’ve also had a rather generous soul go through and do some PRs of code cleanup.

    I guess what I would love to know is, how do people in this community feel about Game Bases? Would you use someone else’s?

    Personally, I greatly prefer to use my own because then I know every inch of it. But I can see the value in using someone else’s if I needed/wanted to work on a project different from my usual style (i.e. a 2D puzzle game)