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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Various projects. With C I wrote drivers and networking stacks for embedded systems, with C++ I worked for years on a the networking layers of a now long gone smartphone OS. With Rust I’ve been doing hobby projects like a library+application (win/linux/macos) for controlling WeMo switches on the LAN. Most recent is a Memory+CPU usage monitoring applet for the nascent COSMIC desktop environment.


  • I started with Slackware in the late nineties. Have been through Redhat, Suse, Ubuntu, Arch, Tumbleweed. These days I just can’t be bothered, I just want to game and code and I prefer an out of the box well configured Ubuntu derivative, they also upgrade easily and have lots of application compatibility - mostly everyone provides .deb packages. I could also choose Fedora for these reasons.

    So now on Pop!_OS 24.04. Pop is has a stable/lts base but still gets Mesa/Nvidia/Kernel updates on a regular basis. I use it mainly for gaming and Rust dev, writing some COSMIC applets as well.

    COSMIC Alpha does still have problems with some games but not the games I play.


  • ProtonBadger@lemmy.catoLinux@lemmy.mlBest Distro
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    12 days ago

    Yeah, GuildWars2, Valheim, Pathfinder WotR, etc. those sort of games… So I’m a bit niche, some gamers have more issues than I.

    I got a gnome-session installed for games that have problems with COSMIC but fortunately haven’t needed it for a while now.


  • ProtonBadger@lemmy.catoLinux@lemmy.mlBest Distro
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    12 days ago

    I started with Slackware in the nineties, have been through Redhat, Suse, Ubuntu, Arch, Tumbleweed.

    I could use anything really but these days my focus have moved; I kinda just want functional and well configured up front. Using Pop!_OS 24 alpha on my gaming/dev laptop, it works well/is well put together and I’m having fun writing COSMIC apps. I’m using Ubuntu on a few servers, I picked it many years ago and they’ve been through a number of painless upgrades.






  • You always have to consider the sources of such whispers, otherwise it means very little. The devs, who are few and works on evenings because they have day jobs, a well-know open source issue for many projects, were clear about when they started in earnest on getting 3.0 done, less than 3 years ago. Until then they’ve spent most of their time adding features to 2.10 and the 2.9 branch was more of a long lived testing ground with occational test releases that cause talk sometimes. The aim was RC primo or medio this year, they’re only slightly late.

    But I get the feeling more devs are starting to contribute now it’s near 3.0, maybe because the new architecture actually makes it easier. So there’s hope a lot will start to happen. There’s even a UI working group.

    I’m running the 2.9 nightly, it’s better in a multitude of little ways as well as having a number of new features.









  • Yeah, the author normally rarely misses an opportunity to complain about KDE being too complex in his articles - and COSMIC aims to fall in that sweet spot between the extremes that are GNOME and KDE, while adding features like optional but native tiling.

    The applet concept where applets live in their own process and communicate via Wayland protocols (behind a COSMIC API) is also less likely to break than GNOME plugins that are horribly injected into its bowels.

    Given the toolkit, organized development and UX decisions being up-front designed with figma sketches, etc. that are reviewed before implemented, and having both paid developers and community contributors it has a lot of potential.