Love VTOL vr but haven’t touched it since getting a nice civ aviation sim (not Microsoft).
The virtual controls are very nice in VTOL but nothing beats an actual yoke and throttle and rudder pedals
A soup.
Love VTOL vr but haven’t touched it since getting a nice civ aviation sim (not Microsoft).
The virtual controls are very nice in VTOL but nothing beats an actual yoke and throttle and rudder pedals
XPlane 12 and Aerofly FS4. They don’t need always on internet and the loading times are measured in seconds, not tens of minutes+
If you want a functional flight simulator that doesn’t require you constantly online , try out XPlane or Aerofly FS4. These games will work even if Microsoft puts out another steaming pile of shit in the next 4 years.
I had this exact same problem with the last MSFS. I bought it 4 months ago and never could download the content. The game crashed something like 5 times before I was able to actually get the loading screen to open. Then it was off to the races downloading 150gb of content from M$ servers at a blazing 320kbps.
Figured I’d cut my losses and refunded before my 2 hour window so I could use that money to purchase an actual flight simulator (XPlane 12)
Any company worth any money does stress tests of their servers to simulate different scenarios with different loads.
Either they were overconfident, or simply didn’t think QA testing was necessary or worth the cost.
To me the deckard is like Half Life 3. Everyone talks about how it’s coming soon but it’s never coming.
Remake and rebuy everything of course. Did you expect backwards compatibility? Where’s the money in that?
Is VR even playable in MSFS? I could never get it to open properly for me in pancake mode.
Big doubt anything actually happens.
XPlane is fantastic but I play in VR and that is where XPlane downright sucks. XPlane is bound to single core performance on a cpu. It doesn’t matter how good your graphics card is because if you play in vr, your frame rate is capped at single core performance so it is absolutely unplayable (with ASW enabled and all graphics set to low).
For VR, Aerofly FS4 is phenomenal. But the tradeoff there is that Aerofly doesn’t have weather or live ATC. Aerofly actually uses a similar technology as Microsoft (if you enable global coverage). The difference here is that they don’t have access to high resolution orthographic scenery so it’s pretty low res. Performance though is absolutely unbeatable. The full simulator can be run on an iPhone or a Nintendo switch.
Tfw I spent 2 years struggling through mechanical engineering before they kicked me out of the faculty
You’d need a so so so much storage for that. They’ve built it in such a way that if you want high resolution textures, you have to stream it.
Oh no I guess this is where you’re a bit mistaken because 2020 was the same garbage. I bought 2020 4 months ago and I had the exact problems people today are having with 2024. The technology behind how they handle scenery is the exact same unfortunately. Hence why I refunded it before my 2 hour refund window.
It is! And they want me to pay shipping costs to mail it to them in Florida, where they will send me a brand new one (maybe) and I will encounter the same issue in maybe 3 months? 6 months? The fault lies with the actual sensor they use so I’m kind of boned regardless. It’s a design flaw.
I kickstartered Virpils advanced flight yoke system they recently announced. I bought a Winwing Ursa Minor Airbus joystick and it’s fantastic (considering I snagged it for $80cad)
No it cannot.
The way they simulate you flying through places is by offloading all the scenery information to MS servers.
The game calculates that you are approaching world tile #1527473 (since all scenery is split into large squares) and asks MS servers to download that tile, which is high resolution satellite images from Bing and topographic data.
In a 30 minute flight while flying an airliner, you may fly through 50+ tiles. One tile (just the orthographic satellite map at high detail resolution) are 5Gb or more (usually more but I’m being conservative since this is napkin math).
As a result, the way the last MSFS and this one rely on terrain streaming to make things work.
If you want a flight simulator that does not rely on streaming and forever load times, check out XPlane 12 or my favourite: Aerofly FS4
I purchased MSFS several months ago. I was excited to fly the entire world. The game kept crashing (i5 13600k and RTX 4070 Super). After maybe 5 attempts I got past opening the .exe, only to find that the game required 150 gb of updates. No worries, I’ve got fast internet.
But guess what? You’re limited to Microsoft’s server speeds, which appeared to be capped at 320 kbps. I would have run through my refund window ages before I’d even have the game downloaded. Do I risk $90 CAD on the hopes that an already struggling to run game actually works? Or do I refund? Tough choice it was for me. Hah.
Also special fuck you to Thrustmaster. NEVER waste your money on their absolute garbage. I bought the Boeing 787 yoke and it worked for 3 months before the roll sensor gave out, making it impossible to fly straight because the yoke is detecting random spastic motions all over the place, making the entire thing unusable. If you search this issue online you’ll find tons of people with the same issue. They use a first gen cheap hall sensor for the roll axis that keeps picking up interference from everything (especially the left throttle axis)
Also check out Aerofly FS4
I work on a team that teaches courses on how to use specific programs. I’m at job level 1. A job level 3 guy keeps asking me to schedule meetings with him so I can teach him how to use the specific programs so then he can do the job he was hired for and teach other people how to use these specific programs.