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Joined 1 year ago
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Cake day: June 17th, 2023

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  • Did you recently update the app? On my tablet it now always crashes trying to open a post.

    App is on 1.44.2

    Not sure if that is the problem:

    11-07 18:19:56.710 31970 32084 E AndroidRuntime: Process: com.idunnololz.summit, PID: 31970
    11-07 18:19:56.710 31970 32084 E AndroidRuntime: java.lang.NoSuchMethodError: No interface method removeFirst()Ljava/lang/Object; in class Ljava/util/List; or its super classes (declaration of 'java.util.List' appears in /apex/com.android.art/javalib/core-oj.jar)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at R5.e.a(SourceFile:1)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at com.idunnololz.summit.lemmy.a.c(SourceFile:30)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at com.idunnololz.summit.lemmy.a.a(SourceFile:428)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at com.idunnololz.summit.lemmy.post.PostViewModel.h(SourceFile:171)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at com.idunnololz.summit.lemmy.post.PostViewModel$fetchPostData$1.z(SourceFile:801)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at kotlin.coroutines.jvm.internal.BaseContinuationImpl.k(SourceFile:9)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at la.D.run(SourceFile:115)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        at sa.b.run(SourceFile:96)
    11-07 18:19:56.710 31970 32084 E AndroidRuntime:        Suppressed: kotlinx.coroutines.internal.DiagnosticCoroutineContextException: [l0{Cancelling}@d50ab02, Dispatchers.Default]
    

    Android 13


  • I read of such stories once in a while. Sadly, I cannot relate because I always played singleplayer games back then, so I missed out on that. But I would like to add that joining pve world events in guild wars 2, there is some chance that there are people chatting publicly like they have known each other for a long time. Not sure what is is worth, though, but it always give good vibes to work together. Me playing mostly wvw (pvp) we (me and my friend) somehow found some likeminded people who invited us to their private voice chat and talk there while playing together. It is not very often, but it is a start, I guess.

    Not sure where I was going with that but I though I add what I could I guess. Thank you for reading!








  • We slowly need to interface with an app at work that uses fixed-width too. It does not sound that bad if you hear it but it sucks to figure out where you are missing whitespace when most fields are not used and therefore all whitespace. Oh, and of course there are a lot of fields, also are aligned/formatted differently based on their type and has thin/no/wrong documentation. And I have yet to find a simple but decent “debugger”.




  • What I also found is that the image viewer touch inputs break when returning to it from the lock screen.

    • open image fullscreen (without controls visible?)
    • lock device
    • unlock device
    • image viewer stops responding to inputs and can only be closed via system back

    Notes: i am on a portrait tablet (sadly) but with rotation in landscape. Therefore, the lockscreen is in portrait and also for a split moment apps are also until the “forced” rotation kicks in. Maybe that helps it bugging it.

    Edit: well, fuck, that forced rotation seems to be the problem… I mean it would be cool if if this shit would be configurable, because I fucking hate, how the lockscreen is always sideways… Ignore this bug if it is too shitty to find or fix.



  • Thank you! Would it be possible to:

    • make it more obvious that there are no comments on a post? Like I find myself trying to refresh multiple times trying to get comments to load although there are none.
    • show all comments in the comment chain when drafting a comment, not just the one the one that is targeted to be the “parent”?

    Edit:

    Not sure it was already addressed or if you know that this is a thing: sometimes, I open a post and immediately go to the comments. But then I find I am too deep in so I scroll back up to get to the top comment. But then it “loads” images in the post and of course the whole comment section moves the same amount to the bottom as the image is high. Probably horribly explained. Anyway, I can stay a as long in the comments as I want but getting the main post in the viewport triggers the layout recalc with the image now available that it did not have in the previous calculation, shifting everything.

    In other (ape) words: when image in post slow, and comments fast, and scroll to comments; then comments move down fast when scrolling up to post.

    Not sure if that was at least somehow understandable? It basically can only happen when the comments load fast but the server serving an image in the post takes a long time to even send the height info of the image. As far as I understand what the problem is. However, I am not sure what the solhtion would be. It just is annoying as hell when it hapens.

    A “jump to comments” button would maybe be cool but I can’t see how that could be implemented without being shitty.


  • To add a more technical explanation, the main point is about the expectation on how it behaves and not what it really does. To get windows to do something, you read the specification (interface) and make a call against it. Windows interprets your request and does what you wanted. You do not care how it works but just that it works. As a developer, you can also switch to the other side and make your own program that interprets these calls and translates, them for linux.

    Legally (I am not a lawyer), the specification is a fair game. The spicy part is how it is done and copying that gets you in trouble.

    Of course, this is also extremely simplified since linux and windows differ wildly in many regards. Also a “specification” is often incomplete or the implementaion bleeds into the real world use. This makes it not reliable to look at it alone and so, often the “original” implementation has to be observed on how it behaves.

    As a more relatable example, think about websites. On the one hand, it does not matter which browser you use. It “just” has to display the page and act accordingly. On the other side, it does not matter what server sends you the page. It could be a pre-computed static page, served via a proxy server or dynamically generated by any of the different programming languages.

    Edit: grammar


  • One I quickly gave up on trying recently was Star Citizen. Failing myself with dumb errors I found out that you need to follow a rather elaborate tutorial. I decided that it was very much not worth it. Not sure how it is possible to fuck it up that badly.

    The other I am bummed about is Talos Principle 2. Last time I played at release it worked perfectly. Now it runs so slow that it takes like 10 minutes to even get to the main menu. In the realm of tens of seconds per frame and I am at a loss how to even debug that.

    One dumb thing for native (!) Unity games (at least Valheim and Shapez 2) is that they disrespect the default audio output device.

    Otherwise, plug and play. It’s so nice!