Dragon Age: Origins. The base game was easily 80+ hours of interesting story and game play. Each DLC added 20-40 hrs a piece. I used to play it a ton.
I don’t recommend giving money to EA, though. They have properly shit all over the sequels.
Dragon Age: Origins. The base game was easily 80+ hours of interesting story and game play. Each DLC added 20-40 hrs a piece. I used to play it a ton.
I don’t recommend giving money to EA, though. They have properly shit all over the sequels.
I’ve worked on several fleets of cargo aircraft that are mostly comprised of PAX to cargo conversions or dedicated freighters. When they exceed their airframe hours for passenger service, they go to cargo to live out the rest of their lives. I’ve worked on multiple fleets that were built in the 70’s. B767-200’s, A300’s, and DC-10’s. The DC(MD)-10’s on my current fleet are all retired now due to economic reasons, but the airframes are still absolutely solid. The A300’s are still flying but are steadily being retired due to Airbus not approving major repairs for issues related to the age of the aircraft. All of the A310’s at my company have already been retired due to Airbus dropping aging fleet support. The B767-200’s will keep flying for a long time because Boeing has a very extensive aging fleet program. The only limit for the B767’s longevity is the owner’s wallet. With that being the case, the retired A300’s and MD-10’s at my company are being replaced with factory-new B767-300’s and B777-300’s.
Also, the B757’s I’ve worked on will last just as long as the 767’s. The oldest ones I worked on had over 150,000 flight hours and were factory freighters. The company that owned them finally retired them at 200,000 flight hours. They were still airworthy, but they were becoming pretty expensive to maintain and the owner replaced them with slightly newer but less used 757-200F’s and 767-300’s. The 767’s were freshly retired from PAX service (got the IAI P2F conversion), and the 757’s were from another freighter line.
I don’t have any links. I’m actively working in the industry on the maintenance side of widebody aircraft, currently for a company that owns over 400 aircraft. I’ve worked on several fleets and airframes beforehand for a MRO doing similar work.
Airbus has it’s own set of issues and maintenance problems. They just haven’t been newsworthy. I will hand it to them, they’ve consistently improved the maintainability of their aircraft over time, however they have no interest in improving longevity. Boeing has an extensive aging fleet plan and support. Airbus just says “buy a new airplane”.
Boeing doesn’t reward their auditors (called QA Inspectors in aviation). They’ve been cutting down their numbers and replacing them with much less experienced people at much lower pay for many years.
Considering I’ve been playing HD2 all year and I’m still loving it, my vote is for HD2. They did a fantastic job on the recent balance overhaul (dubbed “the great Buffening”).
Without Steam Input support, you basically need something to emulate the controller as an Xbox 360 controller.
This might help:
https://github.com/chrippa/ds4drv
The dev picks the discount. If it’s at least 20%, Steam will email everyone that has the game wishlisted. It costs $100 to list the game on Steam; but if you make $100 in sales, you get that money back.
I frequently move between very loud and quiet environments at work while needing to communicate with people. I highly recommend a comfortable pair of electronic ear muffs. Both Walker and Howard Leight make good pairs that won’t break the bank. If the battery dies, you just don’t get the “passthrough” effect and they’re just traditional ear muffs.
Anger Foot natively supports Linux, and I’d consider the gameplay loop to be pretty casual.
To sum it up, you kick down doors and shoot your way through rooms while having hardcore EDM blasted at you. It has a Hotline Miami vibe to it, but is FPS.
Fortunately, civil war requires people taking action in-person, so it’s likely not going to happen.
Every time I visit Germany, I eat and drink a ton. I’ll lose about 5 lbs that week just from the higher quality food and walking convenience.
Whatever line needs to be up and running first, send full belts. Install smart splitters on those lines and designate an overflow direction. Merge those overflow belts into other belts, rinse and repeat for following belts. It will auto balance once the intakes of the machines fill up, and your material production can keep contributing to active production. Example I found online
Another option is to use the double size storage containers to act as both buffers and automatic mergers/splitters.
I’m a fan of flow by priority, and use smart splitters to overflow to the next priority. Let the belts balance themselves once production becomes saturated.
inhales
BILL! BILL! BILL! BILL!
It does update achievements. It’s really just play time that seems to have issues
I can’t help but question the accuracy of this list, since the Steam Deck doesn’t seem to log hours for games played in offline mode correctly. I easily have hundreds of hours unaccounted for. It will also add played time for hours spent in standby with a game running, but then wipe all of the hours played and in standby once I connect to the internet.
Perhaps we will discover it’s the neurotypicals that are actually divergent.
It probably wouldn’t be too resource intensive to run it on an XP virtual machine. You’ll want a version that runs on its own, though (no game store launcher, drm, etc)