Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

  • 25 Posts
  • 610 Comments
Joined 1 year ago
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Cake day: October 25th, 2023

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  • Not sure why everyone keeps suggesting that the economy will do well under trump. It will only do well if he doesn’t do anything. But the deportations alone will be a disaster.

    You’re talking about entire towns losing their farming and dairy communities overnight, not good. Same is true of healthcare workers and food service. Housing prices might double.

    And if he does the tariffs, we’re cooked. Recession would happen the very next day no question. So he has like 5 different ways he already plans on taking the economy, he just needs to try one of them and we’ll be in recession.







  • It really didn’t have much to do with abandoning anyone. It didn’t matter what democrats proposed at all. The vast majority of people answers they were dissatisfied with America in exit polls. The economy is doing fine on paper but people don’t feel that way. It was the inability to distance from Biden and provide actual radical solutions to things that got them voted down.

    At this point it has nothing to do with working class policies. It has everything to do with voter dissatisfaction and pandering to moderates.



  • We’ve upgraded from burning our houses down to burning our atmosphere down which will absolutely poison humans for centuries to come. And since we now burn larger fires with black rocks, those release far more magic rock dust that poisons people than the magic rock water heaters do. Not to mention that fire has both killed more of us cave dwellers than magic rocks ever have (including the flying weaponry runes made from them) and have caused more ecological disasters, so fire is much worse.

    Then we talk magic mirrors, they have evil rocks in them that get in our rivers and we don’t contain well. That aside, we show tradition to our ancestors by making much of them with slavery.

    And the magic fans? The design is very human. They’d be a gift from the gods if only the spirit of the wind were always with us.

    Summary: Magic rock still good, black rocks and black water make bad fire and hairless monkey make sick more.








  • What’s really crazy is to compare Bethesda with CDPR. I’ve been replaying the Witcher 3 and it just struck me how I won’t have to wait 15+ years for the next entry. And to look at how much more efficient they’ve been in the past.

    For a timeline, Witcher 2 released in May 2011 and then the Witcher 3 released in May 2015. Took 3.5 years to develop. Cyberpunk released December 2020, only 4.5 years after W3 had its last major DLC. Then in 2023 they released a very large update for Cyberpunk, about 2/3rds the runtime of the main game. And then in 2025 we’ll probably get the next Witcher game. They have like 3 games in active development now.

    So what’s the difference with Bethesda? Well Skyrim sold 30 million units and Witcher 2 sold about 8 million. Less than a third the income. Yet if you compare CDPRs staff to Bethesdas at time of their next games, CDPR had doubled Bethesda’s work force. And guess what happened? Witcher 3 sold 40 million while fallout 4 sold 25 million. Thats despite Witcher 3 costing an estimated $81 million while Fallout 4 sits closer to 1.5x that at $125 million.

    Then you talk about engines and it gets even worse. CDPR arguably started with a worse engine and I shouldn’t need to explain how much they’ve destroyed BS in that regard as well. Witcher 2 looks worse than Skyrim by a lot imo. But by the time their next game rolled around, it was an industry leader in graphics. And cyberpunk 2077 is like the next Crysis now while starfield is… oh boy. And guess what? After all that work on their engine, they abandoned it. Why? Because their resources are better spent making games and systems in an engine someone else updates for them. Bethesda meanwhile not only can’t juggle the ball of updating an engine and game dev, but they’re not even smart enough to swap engines.

    Bethesda has all the signs of a dying studio and Microsoft is the sucker for buying them. And it’s a waste of talent more than anything. Talented people exist at Bethesda whose resources and career development would be far better off being applied on UE4.



  • The point of what I said isn’t that Project 2025 is actually a joke, it’s that Walsh is making a joke about it being officially implemented (which we have no actual confirmation of) so that he can show the left as irrational when they fall for the obvious bait to report on what he said.

    Do they plan to implement a lot of the project? Probably. Is it serious and scary? Yes. But that’s exactly why he knew people would overreact and he could manipulate them. It’s a smart move by Walsh unfortunately because it just makes the left seem paranoid about the project when it is in fact a real danger.


  • They use a hybrid system now and only use peer to peer when dedicated servers aren’t enough, so they could just swap to purely dedicated servers.

    However ignoring that, even a peer to peer system can do similar tricks if you don’t isolate the host peer to just one machine. That can even be done by spot checking with a company owned server. You use the server as a verification peer and have it as a backup host to the assigned peer. If your verification peer gets different ram values or what not, you shut the server down at the very least and place that peer on a suspicion list.

    But even if they went the cheap route, just distribute the peer network. Let’s say that you have a game of 12 people. You could make it so that each peer is only assigned a certain part of the simulation and players (with overlap on assignments) and cannot track the entire simulation. It’s more complicated than a single server hiding info from you, but they could at least make it to where you’d need multiple infected peers to take over a lobby.


  • I don’t mean individual servers. What I more meant was let’s say a game uses a standardized anti-cheat. Like EasyAntiCheat or Battleye or similar. And whoever runs your game service (Steam, PSN, Xbox) can vet these anti cheat programs and allow them to create a record on your account of cheating.

    And obviously these things get false flags so you can account for that, give people strikes and allow appeals. And games would have the option of banning you for: having too many strikes total, violating only a specific anti-cheat X times, or ignoring this system except to place extra suspicion and resources on those already having strikes.

    Also having an account tied to hardware is a no brainer and I’m surprised that this doesn’t get employed often. I know IDs can be spoofed but that’s another barrier potentially.