![](https://lemmy.world/pictrs/image/6a66a519-266f-4646-9747-cda64dcda828.jpeg)
![](https://programming.dev/pictrs/image/f3a4dd5f-1257-47c8-825a-03a4ebceace3.webp)
It shouldn’t be
!important
— that reads to engineers as “not important”. We should have picked another way to write this.
Maybe @important
. Alternatively with custom values. And allow it to be applied to both rules and selectors. That would have been cool.
I know it’s bad practice to use !important
anyway, but a quick way to customize specificity inline is useful for testing.
The gibs and blood from enemies is very bright when it stains the ground; I wonder if that ties into a new gameplay mechanic somehow. I think this is also hinted at by the last scene with the psycho in the rain and giant pool of blood. It could also just be a new visual effect.