Retro-indie gamers are absolutely eating this generation
What an enchanting game this is. I’ve never made it that far but the world building is simply superb. Recently started playing it again on my Steam Deck and it plays wonderfully.
Live and drink friend!
Do you mean handheld or while docked with m&k? I didn’t think it had gamepad controls.
Handheld, I don’t use the SD docked.
Do you just use the trackpads and a custom control scheme or is it friendly enough with the controller setup? That’s pretty cool either way.
I don’t have my SD with me now, but from what I remember I just used either an official control scheme or user customized one.
It is surprisingly fun and usable on controller. Like moving alone feels great. You use the left stick to choose a direction, but actually move that direction by pressing A.
Now if people suck at this game, we can say “git qud”
git: 'qud' is not a git command. See 'git --help'
Caves of Qud completely entranced me when I first played it. It’s a great example of what modern Roguelikes can be. My only complaint is that the story and some writing is just bad (in a cringe kind of way). But most of the worldbuilding is excellent and really captures a sort of Dune-inspired science-fantasy feel. I think the game would be basically flawless (in my opinion) if they removed or reworked the Barathrumites and the Consortium of Phyta.
Still don’t know how you pronounce it, “Could” “Kwud”?
Cud, like the thing cows chew. At least that’s how the developer pronounced it.
As others have said, it’s pronounced “kud”. The name for the in-game plant qudzu, is based on a real life plant called kudzu.
A satisfying answer! Saints bless you, Chet Awesomelad! waving as you fly off
Rhymes with mud
I say “kood”.
Saw a panel discussion where the devs called it “kuhd”. I refuse to surrender. It will always be caved of “could” in my heart 😮💨.
It’s pronounced “gif”
I absolutely love this game. You can do all kinds of stupid shit in it, like turn a wall into a sentient being and then enslave it to your will. Or survive by being a part mushroom mutant and eating your own body.
My favourite run was when I took the mutation that gives a tiny chance of my evil twin appearing. Literally the turn that I started the game in Joppa, my twin appeared and killed me. They acted before I even got the chance to take my first turn, so from my perspective I just loaded in and instantly died.
I was looking for something like dwarf fortress adventure mode or cataclysm dark days ahead and this is as close as I could find.
Sacrifices a lot of the smaller details of CDDA by being easier to play (not a bad trade off necessarily). You’ll still die a million times in Qud though.
I for sure feel this sentiment but damn does Qud hit that sweet spot. Like, sometimes I don’t want to feel like I’m writing a dissertation - which is what CDDA can feel like sometimes - but I still want said depth, or at least the feeling of said depth. CoQ hits that sweet spot. So much charm too, love it.
I’ve tried this before but couldn’t really get into it, anybody know of a good newbie guide for the current version?
Thanks!
Am I the only one bothered by the half of an acronym? Like either call it sci-fa or science-fantasy…
Why even shorten the science at that point?
I previously wasn’t bothered by it, but you’re totally right. I can’t unsee it now. It’s wrong and I’m now bothered by it.
I’m not too particularly bothered by that, I’m more bothered by the fantasy part of it. It’s not really like story fantasy trope, but a post-apocalyptic sci-fi stuff being fantastical is kind of a given, isn’t it?
Tbh, I didn’t even look at the game itself, I was too distracted by the title.
Wow really looking forward to this. CoQ is certainly one of the best roguelikes released in recent memory.
release trailer: https://www.youtube.com/watch?v=2c6burNvtsU
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