• bluyonder@lemmy.worldOPM
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    10 months ago

    In most cases the two shots should have the same angle. With just an offset at 90 degrees. This creates depth in the pictures. With some subjects if the camera is angled toward the center of the subject it causes the closer objects to raise out of the screen.

    3D Stereoscopic Photography Guide

    • sramder@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      10 months ago

      Yeah, as far as I know it’s not commonly used or even considered technically correct. But I worked on a ride film about 20 years ago and ended up making fairly liberal use of it. Within reason the point where the centerline of the lenses cross becomes your screen plane. We had virtual camera rigs to help us visualize it within the shot.

      So this picture had me wondering if someone had created a similar physical camera rig. This all reminds me, you should be able to find various anaglyph versions of the trailer up at robotsofmars.com if you’re interested. I’ll have to make a full post here, it’s dated but still kind of fun. And I think Tim Curry is actually the voiceover on one of them :-)

      • bluyonder@lemmy.worldOPM
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        Nice. Thanks, I remember some 3D Imax movies that would virtually smack you in the face.

        • sramder@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          10 months ago

          That’s the trick ;-) I almost smacked the back of some poor man’s head during Captain Eo? Oh man… gotta see if anyone ever figured out how to pirate that.