BeamBrain [he/him]@hexbear.netM to gamedev@hexbear.netEnglish · 1 year agoI just spent like 4 straight hours working on my gamemessage-squaremessage-square28fedilinkarrow-up1102arrow-down10file-text
arrow-up1102arrow-down1message-squareI just spent like 4 straight hours working on my gameBeamBrain [he/him]@hexbear.netM to gamedev@hexbear.netEnglish · 1 year agomessage-square28fedilinkfile-text
minus-squareJoeByeThen [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up4·1 year ago That’s cool Lol not really.😅 Because… I have no idea what I’m doing! Shaders are cool, but I never know what’s gonna run right on the quest or just mess everything up. So I’ve not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup.
minus-squareBeamBrain [he/him]@hexbear.netOPMlinkfedilinkEnglisharrow-up3·1 year agoPlay around with it enough and you’ll figure it out over time. At least, that’s how it usually works for me.
minus-squareJoeByeThen [he/him, they/them]@hexbear.netlinkfedilinkEnglisharrow-up3·1 year agoYeah, that’s the hope.🤞
Lol not really.😅 Because…
I have no idea what I’m doing!
Shaders are cool, but I never know what’s gonna run right on the quest or just mess everything up. So I’ve not messed with them much. Not a lot of up to date docs on mobile vr dev for unity beyond basic setup.
Play around with it enough and you’ll figure it out over time. At least, that’s how it usually works for me.
Yeah, that’s the hope.🤞