I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?

  • Phoenixz@lemmy.ca
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    14 hours ago

    I actual read the entire post and the comment and the comment is exactly on point. That you don’t like the answer is your problem.

    It’s detailed, it’s respectful, it tells OP exactly what to do yet here you are whining about it. I’m wondering if you can handle any reality with this attitude

    • Jarix@lemmy.world
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      13 hours ago

      This is OPs response to that same post.

      This response is sort of the issue I keep running into. I’ve already gotten this talk, learned from it, and moved forward. I now have nearly two notebooks detailing every mechanic, mock ups of ui design, animation ideas, sprites, complex dice roll mechanics to engage with tables for content generation, and even a roadmap for the first 15 major updates to assess timeline based on the time it takes to convert to a digital format. I’m not even looking to offload the work, database entries are like 90% of this.

      I’m here asking because I don’t know how to do the next part where I find the other 20% of making this happen.

      That emphasis is mine, clearly it doesn’t answer the question just because it is well written and is a useful response, to a question not answered.

      The question was where do i not how do i