Team Fortress 2 is a money printer and valve should have kept updating it regularly with new weapons. The bizarre turn to a ranked esports scene sucked and made it way harder to find community servers, the best part of the game.
Elden Ring’s community sucks ass. The best way to beat the game is however you want and it’s really not that hard unless you intentionally cripple yourself by not using half the tools the game gives you and screams at you to use.
Sekiro’s dragonrot mechanic is really confusing and seems like a tax on progressing quests if you die too much, which is already the most punishing part of the game since you lose skill point progression when you die as well as money and there’s no way to go pick it up like every other Souls game. However the combat is better than any Souls game has ever been and nothing is more satisfying than perfect deflects.
Deep Rock Galactic’s escort and drillevator missions are really repetitive and boring. The game is at its strongest when you’re exploring the caves and terraforming to give yourself better odds against swarms. Those two types trivialize and completely remove the value of all the classes movement tools so you’re left standing on the point gunning down bugs until the timer runs out. At least they had the sense to randomize core stone phases with season 5.
Heat Signature really good but some mission types are impossible without self-charging tools and those are so vanishingly rare from crates that you end up doing dozens of Soft Target missions to roll the dice on the overpriced mystery crates for good gear. And the really really high glory score missions are frequently impossible. Time limit warzone hijack, and there’s defenders and predators on board the ship? Nah.
Disco Elysium kind of throws you in the deep end. What’s a thought cabinet? Why am I mulling on this tie? What do any of these stats mean?
Espurts ruins everything as development is reduced to the gripes of too espurts builds to the detriment of all others.
Tribes was great until the new IP dork Erez leaned into espurts twitchers. If you aren’t a light capper you get nerfed to hell because the twitchers cried other classes were doing their jobs, getting skillful at playing outside the box, and ending their le epic quick run during livestreams. Which led to causuals dropping out and a few dozen twitchers running all light capper teams. Which led to the death of the game.
Does deep rock galactic still have a good and active community? I’ve been looking to get into an L4D2 type shooter for a while, especially one with a progression system. I loved Killing Floor, but it’s kinda dead and passé
Yeah, DRG is still going very strong and you’ll almost never have a bad experience joining up with randoms. The worst thing that might happen is a high level player joining a low hazard mission and speeding through it, denying the less skilled players a chance to experience as much gameplay in that mission. I’ve got a few hundred hours and have only seen a few repeat names across every difficulty level.
Team Fortress 2 is a money printer and valve should have kept updating it regularly with new weapons. The bizarre turn to a ranked esports scene sucked and made it way harder to find community servers, the best part of the game.
Elden Ring’s community sucks ass. The best way to beat the game is however you want and it’s really not that hard unless you intentionally cripple yourself by not using half the tools the game gives you and screams at you to use.
Sekiro’s dragonrot mechanic is really confusing and seems like a tax on progressing quests if you die too much, which is already the most punishing part of the game since you lose skill point progression when you die as well as money and there’s no way to go pick it up like every other Souls game. However the combat is better than any Souls game has ever been and nothing is more satisfying than perfect deflects.
Deep Rock Galactic’s escort and drillevator missions are really repetitive and boring. The game is at its strongest when you’re exploring the caves and terraforming to give yourself better odds against swarms. Those two types trivialize and completely remove the value of all the classes movement tools so you’re left standing on the point gunning down bugs until the timer runs out. At least they had the sense to randomize core stone phases with season 5.
Heat Signature really good but some mission types are impossible without self-charging tools and those are so vanishingly rare from crates that you end up doing dozens of Soft Target missions to roll the dice on the overpriced mystery crates for good gear. And the really really high glory score missions are frequently impossible. Time limit warzone hijack, and there’s defenders and predators on board the ship? Nah.
Disco Elysium kind of throws you in the deep end. What’s a thought cabinet? Why am I mulling on this tie? What do any of these stats mean?
Espurts ruins everything as development is reduced to the gripes of too espurts builds to the detriment of all others.
Tribes was great until the new IP dork Erez leaned into espurts twitchers. If you aren’t a light capper you get nerfed to hell because the twitchers cried other classes were doing their jobs, getting skillful at playing outside the box, and ending their le epic quick run during livestreams. Which led to causuals dropping out and a few dozen twitchers running all light capper teams. Which led to the death of the game.
Does deep rock galactic still have a good and active community? I’ve been looking to get into an L4D2 type shooter for a while, especially one with a progression system. I loved Killing Floor, but it’s kinda dead and passé
Yeah, DRG is still going very strong and you’ll almost never have a bad experience joining up with randoms. The worst thing that might happen is a high level player joining a low hazard mission and speeding through it, denying the less skilled players a chance to experience as much gameplay in that mission. I’ve got a few hundred hours and have only seen a few repeat names across every difficulty level.