gunpointmadeline-stare i’m waiting

  • KatGirl [pup/pup's, pup/pup's]@hexbear.net
    link
    fedilink
    English
    arrow-up
    25
    ·
    15 hours ago

    Balatro is very fun but the replayablitiy of it hits a limit after 25 hours. The general strategy becomes less interesting once you have a deeper understanding of the game, and it leads into higher stake battles being dependant less on skill and more on just luck of the jokers you get. Winning or getting high scores loses its enjoyment quickly, especially if you try to farm gold stakes

    9/10

    • ClimateChangeAnxiety [he/him, they/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      11
      ·
      14 hours ago

      Yeah this is where I’m at too. I’ve had scores go into scientific notation a few times now and now I tend to reset a lot early on if I don’t get anything that’ll help me reach that again. Which isn’t as fun.

    • KatGirl [pup/pup's, pup/pup's]@hexbear.net
      link
      fedilink
      English
      arrow-up
      10
      ·
      edit-2
      14 hours ago

      Think I’ve logged nearly 1000 hours are Terraria between vanilla and modded. While I enjoy the game, grinding for materials is tedious and boring. The fun part of the game is trying new strategies to beat bosses, and its less enjoyable when you have to go mining for a stronger material for the 8th time the game. Most nodded content has these same issues, and falls into being more difficulty focused for experienced and high reaction time players, and less on making an enjoyable experience. The content on nodded seems to be less designed around ensuring you enjoy your time and more on making a boss fight for a yputuber to do hitless 8.5/10