• BrowseMan@sh.itjust.works
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    13 hours ago

    Isn’t it like… Ridiculously small?

    I’m not up to date on hardware evolution, so don’t hesitate to educate me if I’m wrong :)

    • tburkhol@lemmy.world
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      7 hours ago

      I’ve gotten the impression that the major gains in the 5xxx line are from DLSS and frame generation going from 1:1 extrapolated frames to 3:1, and it looks like this review was just comparing straight rendering.

    • normanwall@lemmy.world
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      10 hours ago

      I think it’s a little underwhelming considering the prices they’re asking, I am thinking bigger increases will hopefully come next generation with the 3nm manufacturing process

      Perfect time for AMD to come in with some good prices and compete before Intel steals their lunch on the lower end cards

  • RightHandOfIkaros@lemmy.world
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    12 hours ago

    Is that with or without multiframe generation? I am assuming without?

    For competitive or fast action games you should have MFG off, but for games that aren’t so fast I could easily see MFG giving a very clearly smoother presentation, and that is only available on the 50 series cards.

    • alsimoneau@lemmy.ca
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      11 hours ago

      The fact that it’s only available on 50 series feels like an artificial restriction that is anti-consumer.

      Plus I’d rather have a game that is actually optimized and looks good than one that takes 10x the compute and is full of AI artifacts.

      • RightHandOfIkaros@lemmy.world
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        4 hours ago

        Blaming GPU manufacturers for poorly optimized games is a bit like blaming forks for people being obese.

        Yes, games should be optimized. Thats a given. But its not NVidias fault for making better, more performant graphics cards with new features each generation. Its the game developer’s fault for being lazy, not knowing how to use their game engine, and not optimizing their game. GPU makers could drop the most advanced card known to man and that would make no difference for developers. Its still on them to optimize their game.

        The artifacting is way down compared to before. AI isn’t going anywhere, and I only see it improving with less artifacts in the future. In some videos I have seen some issues but its really unfair since to show them on YouTube they have to record at only 120 fps and slow the game to 50% speed, and even then they also get slapped with YouTube compression. I don’t know if the artifacts will even really be very visible or noticeable outside of some edge cases.

        I am more curious to see if MFG can be used for games that have a forced framerate cap, or emulators.

        • ace_of_based@sh.itjust.works
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          4 hours ago

          I don’t blame them for poorly optimized games but i do blame GPU manufacturers for all the little things they do to inflate their prices.

          • RightHandOfIkaros@lemmy.world
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            4 hours ago

            I mean, I agree but what are you going to do about it? Even if they didn’t add features, itd be “supply chain issues” or some other made up excuse. Whatever it takes to get Jensen a shinier jacket. But I personally would rather have new features I may or may not use compared to no features for the same price.

            • ace_of_based@sh.itjust.works
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              4 hours ago

              Yarp im not really arguing witcha, ops argument was different than mine anyhow. What will i do? Everything in my power (nothing). I’ll continue ta complain mightily about their unfair market control and price fixin’ simply cuz it feels good to vent

        • sinceasdf@lemmy.world
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          3 hours ago

          There’s a good reason why you see Nvidia or AMD splash logos on game startup. Companies 100% get kickbacks to make demanding games that use the newest hardware

    • zurohki@aussie.zone
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      9 hours ago

      For games that aren’t fast moving, you don’t need 240fps in the first place.

      I played an MMO at 40 FPS for years. With a freesync screen that matches the frame rate instead of stuttering or tearing, it still feels fine.

      • ace_of_based@sh.itjust.works
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        4 hours ago

        From experience you’d definitely notice and would have a hard time going back. My windows settings had restricted my fps to 30 on my mmo and i didn’t know but when i fixed it and had 60 the difference was huge. Took a week to get used to.

        Got my wife a 144hz screen and i can see the difference between my 60 and hers but it’s not as huge.

        • Buddahriffic@lemmy.world
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          2 hours ago

          Any time some weird thing results in the refresh rate being set incorrectly, it is pretty noticable to me. Though it might be more about the pixel response time being tuned for the max refresh rate and thus the screen looking a bit darker at lower refresh rates (because the pixels get closer to returning to black before the next frame comes in).

          Just speculating on the reason but I definitely notice it when it’s wrong.

      • RightHandOfIkaros@lemmy.world
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        4 hours ago

        No, you dont need it, but it wouldn’t hurt to have a smoother picture. A smoother picture of course would give a perceived performance increase. So while the card might only be an 8% increase, it could feel like more particularly for games that don’t require MFG to be turned off.

        I mean, obviously the 5080 isn’t really worth the price if you already have a 4080, but still. No 50 series is worth the price if you already have a 40 series. Nobody in their right mind buys a new GPU every generation.

        I wonder if MFG can be utilized for games with a game engine hard-cap on framerate, or with emulators to give a smoother experience without having to modify the game files.