• filcuk@lemmy.zip
    link
    fedilink
    arrow-up
    6
    arrow-down
    1
    ·
    4 days ago

    I disagree, this is a market segment that will keep growing steadily for both entertainment (mainly, at the moment) and other purposes.

    What people don’t understand is that the point of VR is not to replace screens, both media serve their own purpose.

    • NaibofTabr@infosec.pub
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 day ago

      When I say there’s “no use case”, I mean for any field of productive work. Using a headset for entertainment is an endpoint only, and as long as that’s the only real use for it VR will never become mainstream. Not until someone figures out an application that businesses will want to buy it for their employees to work with.

      So which market segment do you think VR will grow into?

    • Jimmycakes@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      edit-2
      4 days ago

      It will be used for virtual eyes when min wage jobs are replaced by a guy driving a robot sitting in a room full of other vr workers for a few cents an hour in some remote part of the world.

      • NaibofTabr@infosec.pub
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 day ago

        I think in a lot of task areas, the cost of maintaining a mechanical device to perform the task will never be lower than paying a human to do it.

        Making robot arms that assemble cars is doable because the parts of the car are solid and reliably the same shape, size and weight for every assembled car on that production line. By contrast, the laundry-folding robot and hamburger-making robot are both worthless dead products. A machine can be made to do these tasks, but the cost of operating and maintaining the machine and the amount of downtime it suffers due to mechanical complexity makes it infeasible compared to just paying a human to do the same job.