nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.comexternal-linkmessage-square7fedilinkarrow-up159arrow-down11cross-posted to: [email protected]
arrow-up158arrow-down1external-linkFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square7fedilinkcross-posted to: [email protected]
minus-squareganoo_slash_linux@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-22 months agodeleted by creator
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