nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.comexternal-linkmessage-square7fedilinkarrow-up159arrow-down11cross-posted to: [email protected]
arrow-up158arrow-down1external-linkFinal Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square7fedilinkcross-posted to: [email protected]
minus-squareCoelacanth@feddit.nulinkfedilinkEnglisharrow-up4·2 months agoIt’s been a while since I last played but the over-streamlining and continued simplification and homogenisation of the classes in combat was definitely part of the reason I stopped playing.
It’s been a while since I last played but the over-streamlining and continued simplification and homogenisation of the classes in combat was definitely part of the reason I stopped playing.