We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • Grangle1@lemm.ee
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    4 days ago

    The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there… And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say “That was it?” I’ve always known long games were going to be long going in to them.