schnurrito@discuss.tchncs.de to xkcd@lemmy.worldEnglish · 13 days agoxkcd #3020: Infinite Armada Chessxkcd.comexternal-linkmessage-square22fedilinkarrow-up1140arrow-down11file-text
arrow-up1139arrow-down1external-linkxkcd #3020: Infinite Armada Chessxkcd.comschnurrito@discuss.tchncs.de to xkcd@lemmy.worldEnglish · 13 days agomessage-square22fedilinkfile-text
Stockfish 16 suggests the unconventional opening 1. RuntimeError: Out of bounds memory access https://explainxkcd.com/3020/
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up10·13 days agoHow about a dodgeball version: every time you take an opponent’s piece you can bring one back.
minus-squareXIIIesq@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·edit-213 days agoMy first thought is that the game would become one sided very quickly, but it’d be interesting to try. Also what if the starting position for that piece is already occupied?
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up1·edit-213 days agoExplosion! Guess you’d better keep the starting spaces clear if you can! Ooh, what it your opponent gets to choose which of your pieces comes back, to compensate them for you greeting the advantage?
minus-squareXIIIesq@lemmy.worldlinkfedilinkEnglisharrow-up2·12 days agoIf they get to choose, it’s probably going a pawn every time which kind of makes the option null. Explosive would be interesting as it could force you to choose a less than optimal piece to prevent explosion.
minus-squareClay_pidgin@sh.itjust.workslinkfedilinkEnglisharrow-up1·12 days agoIt spawns in its home place, so the opponent may choose a better piece if you have something else in that spot!
How about a dodgeball version: every time you take an opponent’s piece you can bring one back.
My first thought is that the game would become one sided very quickly, but it’d be interesting to try.
Also what if the starting position for that piece is already occupied?
Explosion! Guess you’d better keep the starting spaces clear if you can! Ooh, what it your opponent gets to choose which of your pieces comes back, to compensate them for you greeting the advantage?
If they get to choose, it’s probably going a pawn every time which kind of makes the option null.
Explosive would be interesting as it could force you to choose a less than optimal piece to prevent explosion.
It spawns in its home place, so the opponent may choose a better piece if you have something else in that spot!